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don't canbuild but canwalk in editor

PostPosted: 26 Aug 2014, 16:21
by Adimax
I have a issue in the editor. I would like to make the place could not be built, but that was nevertheless can walk there. I was looking at the editor different functions that do this, but it usually came down to the fact that I had to give a lot of object for example mushrooms or flowers, Which destroyed look.

I found objects that solve my problem, but to my surprise, these objects are visible during gameplay.


page: http://prntscr.com/4gobrp
Image


Is there a possibility to block the place for the construction of not blocking walking, and without affecting the look of the place?

Re: don't canbuild but canwalk in editor

PostPosted: 26 Aug 2014, 17:03
by Krom
There are few types of cobblestone tiles. Some are blocking building if I remember correctly.

Re: don't canbuild but canwalk in editor

PostPosted: 26 Aug 2014, 18:00
by Adimax
I can I give the desert a texture or mushrooms, flowers, tree trunks, etc.. but it does not help me. a place where I would like to not being able to build, is a place where troops are stationed. When you fill in this place trees and other objects, this would affect the course of the fight you just would like to avoid.

Re: don't canbuild but canwalk in editor

PostPosted: 26 Aug 2014, 19:01
by Krom
Did you read my message?

Re: don't canbuild but canwalk in editor

PostPosted: 26 Aug 2014, 20:05
by Adimax
I read your message, but do not understand what you mean by saying "There are a few types of cobblestone tiles" I could not find it.

if you had in mind texture for example grass, swamps, etc.. This unfortunately but this also I can not use it. I have already done the map in which the use of other textures.

I mean here is if there is some object that would block the building, but was invisible in the game. Just as an object "block walking".

Re: don't canbuild but canwalk in editor

PostPosted: 26 Aug 2014, 20:53
by TheRagingBullet
use tile number 198, it's the same type of texture but you can't build on it :wink: .

Re: don't canbuild but canwalk in editor

PostPosted: 26 Aug 2014, 20:57
by sado1
There are few types of cobblestone tiles. Some are blocking building if I remember correctly.
Is it the case? I thought only the bordering bridge tiles (cobblestone+wall) work like that. I think a better "solution" is to make round bridges, instead of flat ones :p

Re: don't canbuild but canwalk in editor

PostPosted: 26 Aug 2014, 20:58
by dicsoupcan
you can make a tricky elevation, you can walk over stepper hills then you can build, so that might be a solution although a hard one.

Re: don't canbuild but canwalk in editor

PostPosted: 26 Aug 2014, 23:53
by Ben
There are few types of cobblestone tiles. Some are blocking building if I remember correctly.
Is it the case? I thought only the bordering bridge tiles (cobblestone+wall) work like that. I think a better "solution" is to make round bridges, instead of flat ones :p
sado, I know you played the original campaign at some point in your life. You may recall that In mission 1 TSK, there is a bridge that roads can't be built on. To use this terrain in the editor, you have to place bridge/road tiles individually (as in, use tiles, not terrain brush).

Re: don't canbuild but canwalk in editor

PostPosted: 27 Aug 2014, 14:33
by Adimax
Thank you Ben. I checked what you wrote about the first mission of the campaign. Admittedly, it did not resolve my problem, but the lack of an idea I decided to land cover various objects, and these tiles.

Thank you all for your help.

Re: don't canbuild but canwalk in editor

PostPosted: 27 Aug 2014, 14:43
by Lewin
Thank you Ben. I checked what you wrote about the first mission of the campaign. Admittedly, it did not resolve my problem, but the lack of an idea I decided to land cover various objects, and these tiles.

Thank you all for your help.
If you go to the tile tab, there are two different cobblestone tiles which look the same. One is only canWalk, not canBuild. Try them both and then use that one on your bridge.