Post 13 Sep 2014, 15:29 by Lewin
Hi,
In the original game KaM the in-game messages (scrolls) were sent using a "goal" in the .DAT mission file (or added to that file through Lewin's Mission Editor). But in KaM Remake we have changed the way you display messages in-game to be set using dynamic scripts, which is a way to write script code that is executed while the game runs.
If you don't care about in-game messages you can safely ignore those warnings (after you save and load again with the map editor I think they should disappear anyway).
If you do care about in-game messages: for an example of how to use dynamic scripts to display a message open in a text editor: Tutorials\Battle Tutorial\Battle Tutorial.script and Battle Tutorial.eng.libx. You need to create files like those for your map. Just ask if you need more detailed help