Re: Vatrix's Campaign Fixes
PostPosted: 13 Jan 2015, 14:40
Yes, it is suppossed to do so, I played it in TSK and it was the same.
Talk about Knights and Merchants!
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I think it would be best to let the AI build their city, that's sticking closer to the original campaign. When I first played TSK I remember being amazed when I saw the AI building their village in mission 9. The AI builder in the Remake is very different yes. If the storehouse contains sufficient resources it will not build houses to produce that resource. So you could make it more like TSK by reducing the number of resources in the storehouse. You can also control the rate at which they produce soldiers. I understand it would be hard to balance though...
Please keep the AI cities like they were in the original. You are trying to make a patch, not please your own desires
Hmm... Judging from some comments, it seems like you (Vatrix) made way too many changes. Please keep in mind that you should make the missions as close as possible to the original...
Why you placed pre built city for some AI? The Campaign fix that I download some days ago, only the Mission 9 and the mission where the Bottom Black Enemy build had a starting from scratch AI. I found it amazing the first time I played and saw the AI building their city just like me and I don't see what they lose by building everything, they have infinite resources anyway. What I can aprove is pre set one or two buildings just to make the layout better, but let the AI build his city just like the original.
I don't get why the Barbarians have Iron Troops in mission 8. In the original they have too right? But I find really awful the so called "Barbarians" that live in the north comming with Full Armored Knights and Crossbowmans. Can't you bring more consistency to the thing and make a full Leather army for them? Yeah I know, this will make them weaker, but you can add more defense positions and add more Barbarians to the bases and increase the rate of troop production (like, if it is 1 per 60 seconds, put 1 per 45 seconds) to even the balance. (and they run out of iron anyway) And of course put more soldiers to the attack wave to compensate the initial lack of Iron troops. I trust you for the balance
Can you please inform me the stats of the units in the Remake? I already know how the combat formula is and stuff, but I don't know what are the new stats for the soldiers in the Remake. For example, I know that the archer is weaker, but what changed in him? Shielded soldiers have +1 to the defense formula against arrows? Cavalary have bonus against non-pike foot soldiers?
In the last Mission, mission 20, The last Lothar Army inside the Castle get stuck without Iron Armor which make his troop production very low. This is caused by the low amount of Iron Bars that is delivered to the Armor Smith because the Weapons Smith consume too much while the Armor Smith need to make Shields and Armor. Can't you put a limit to the Amount of equipments that the AI will store in the Barracks? Like, limit to 40-50 and them he will stop creating infinite swords while the Iron Armor is zero.
Also, this last Lothar enemy don't attack you right? I always had a question for this kind of enemy, like the Lothar army inside the Castle and the Walheim mountain top army. Once this only enemy remains, there is no way to lose the mission, even if you keep suiciding soldiers after soldiers you can't lose anymore. Well, in fact, in the Original you can "lose", because you can run out of gold and so you can't create more troops (close to impossible to happen because of the amount of gold this missions have), but in the Remake you have the Market, so, infinite gold and any other resource. Can't you make this enemies attack too? You can add a condition that they will only start to attack once they are the only enemy left alive, or add a high amount of hours, like after 3 hours they start to attack. The attacks can be small like 30 Knights, just to give a chance to the enemy to defeat you. You can increase the training rate of troops to compensate for this (like, if it was 50 seconds, make 40 seconds).
Well, if I remember more things you can count that I will inform you and give you feedback in whatever you need. I want to start now the Peasant Rebelion Campaign, because I never finished it in the original game, so I don't know it very well and I can't tell if something is broken and i'm losing because of bugs or something wrong. It is at least playable in the Remake? Why you don't start to fix it too just like the Shatered Kingdom campaign? You are the savior of the singleplayer players like me! So please, save us again!
Oh and you can count that I will play this Barbarian Campaign too, you can count on me for feedback.
Thanks again for your effort! And please don't stop!
I think the answer I gave to Ben covers your question .
I tried man, a lot, but to make AI cities work like in original, I need more options for AI to set. Lewin promised me that when he comes back, he will look more into this problem. So just for now cities in TSK9, TSK14 and TSK16 are pre-built. In TSK15 I managed to make AI build good city by adding some buildings (2 inns, barracks) - this was possible because of space the AI hasto build. When AI building problems will be fixed, I of course change this thing back .
I can't change the mission this much, because it will not match original. Also sth like that would need to rebuild enemy city, which is no problem for me, but I think most people will be against this change. You know this campaign is not mine, so I can't do anything I like with it. (which sometimes annoy me )
I have some knowledge about this, but I don't know the mechanics completely, ask devs in General topic, please
Thanks for advice, I did not test missions this deep, I'll look at this problem.
Changed in latest patch, both guys attack you, I'll do some more testing, cause in mission 12 and 20 there are still some things I don't like.
That's probably not a good idea, this campaign is bugged as hell, I will look at it and fix it, too . I just did not ever like this campaign, because it mainly uses ONE same map over and over and the briefing map looks too much like TSK's one, but thats not what we're talking about here... - I will fix it as soon as I'll have time and after TSK will be done.
Thank you very much, I very appreciate your help!
Until everything will be right I won't stop and even after that I will still take care of my favourite campaigns and good memories