King & Traitor -mode
PostPosted: 14 Jan 2015, 14:44
Hi i was inspired by this topic viewtopic.php?f=5&t=2495 .
King & Traitor
Special, Eco. ( Using The Final Frontier Map )
8 Players, +1 AI.
1 Random player becomes King and another random becomes Traitor.
King is known from start, Traitor reveals after 60 mins.
Peaceful Kingdom is in danger! One of King's vassals preparing to take crown for his own, will you support your beloved King or the powerful Traitor?
Features:
- Every 5 minutes, the Traitors's Mercenary will attack ordered player ( Traitor commands using his storehouse ) or random if Traitor gives no order.
- Rising time 10 minutes. From start your laborers build houses faster, u can place instantly specific number of roads and instantly house sites (instead of plans).
- Starting Army.
- Additional serfs and food.
- Voting teams after Traitor revealed. ( Voting using storehouse "delivery" or "repair" )
- Auto-balance teams ( max 3 v 5 ). Last voting players will be moved to opposite team.
- Every 7 minutes King and Traitor can give additional resource to specific player ( "delivery" > "block ware for specific player" ( same like for traitor commands ) ), example: first gift 20 timber, second 10 corn etc...
- (WIP) King suspect some player to be Tratior and start vote to unally him and destroy(with other players). ( picking player same as Traitors commands, "repair" > "block specific ware for player"). Once per 15 min. When King well voted for Traitor, the teams voting will start.
Download:
Im looking for testers and translators, make post here if u want to help!:)
Starting army and info:
Mercenary Commands as Traitor:
Voting time, Traitor revealed:
Voting ends, teams:
King & Traitor
Special, Eco. ( Using The Final Frontier Map )
8 Players, +1 AI.
1 Random player becomes King and another random becomes Traitor.
King is known from start, Traitor reveals after 60 mins.
Peaceful Kingdom is in danger! One of King's vassals preparing to take crown for his own, will you support your beloved King or the powerful Traitor?
Features:
- Every 5 minutes, the Traitors's Mercenary will attack ordered player ( Traitor commands using his storehouse ) or random if Traitor gives no order.
- Rising time 10 minutes. From start your laborers build houses faster, u can place instantly specific number of roads and instantly house sites (instead of plans).
- Starting Army.
- Additional serfs and food.
- Voting teams after Traitor revealed. ( Voting using storehouse "delivery" or "repair" )
- Auto-balance teams ( max 3 v 5 ). Last voting players will be moved to opposite team.
- Every 7 minutes King and Traitor can give additional resource to specific player ( "delivery" > "block ware for specific player" ( same like for traitor commands ) ), example: first gift 20 timber, second 10 corn etc...
- (WIP) King suspect some player to be Tratior and start vote to unally him and destroy(with other players). ( picking player same as Traitors commands, "repair" > "block specific ware for player"). Once per 15 min. When King well voted for Traitor, the teams voting will start.
Download:
What do u think guys? Is it will be playable and fun ?
Im looking for testers and translators, make post here if u want to help!:)
Starting army and info:
Mercenary Commands as Traitor:
Voting time, Traitor revealed:
Voting ends, teams: