I think, first of all u have to think about your target players (kids, adults, medival fans, sad-emo people, cosmic freaks, happy people etc) then design based on their needs. I assume that your target is KAM-players-like, so u need kam-like game + extra SA. You have to focus on your main strengths of game ( realistic-depending town building ) , then add new systems/things that will improve a lot gameplay ( simple example like: u dont have to type command: /build Inn, just click Inn button )(thats a great gameplay improve! it speed up control of my town and lowers the level of frustrating
Now think about other stuff, first about your Target like: "making gameplay less boring" then solve: "new random events: fire/storm/flood" ).
I like Thibmo (main web page comment) ideas:
- Building upgrading > Produces goods faster but costs more then a new building - thats nice, or the houses could get exp regardless of player will, every X minutes house will lvl up ( or the worker will improve his productive skills ).
- Possibility to trade in-between players. - could be nice RPG opportunity in multiplayer.
- Online and/or LAN co-op campaign. - thats my favorite, imo this could be the main strength of game. Co-op kingdoms against the world xD
few ideas:
- multiplayer match should lasts 30-55 min.
- campaign territory based ( saves previous players towns, random attacks, enemy can burn your town and take back territory etc )(think about Total War series).
Theres no need to concern about cosmetic stuff ( orcs, cosmic, horses or mech-horses etc ) in terms of gameplay/design, its just a Color. If orange had red color u will still eat it because its tasty:> but it have to be tasty! It shuld be done as last thing, which color will describe my finished design/game the best? IMO! :> and sry for my bad english
Hmm for me the Strange Attractor today is game diffuclt, now all games are so causal...(omitting PvP) Theres no challanges , just click, kill and go forward!
Today every one has internet connection so use it for case of Knight Province i would do the best Co-op Strategic game ( in best i think of fluent gameplay/mechanics etc).
The KaM-like game but with some total wars stuff.