Re: TSK mission 11
PostPosted: 25 Sep 2016, 00:22
I adjusted my build so that I didn't build on all of the coal and made some other improvements such as earlier gold production and even earlier farms and iron.
I'm glad that you guys suggested this constraint, because it actually forced me to put the inn above the storehouse which worked out too well for traffic: serfs entered and exited the inn from two different sides as needed! This was a much stronger village overall.
I have also improved the design some to yield 53 bows and 53 pikes in 1 hour. 60 serfs, 24 laborers, 3 farms, no starvation.
(Also, I have a few "holes" in my village in which I can build towers, which could be nice! )
New challenge.
@Ben,
If you want to, you are more than welcome to make a shoutcast of this build. (For example, if you watch the replay, you will see that where I place my first woodcutters combined with this new design and build order was actually a VERY good choice.)
@TDL and Ben,
Is this new design good with regards to building on the coal?
I'm glad that you guys suggested this constraint, because it actually forced me to put the inn above the storehouse which worked out too well for traffic: serfs entered and exited the inn from two different sides as needed! This was a much stronger village overall.
I have also improved the design some to yield 53 bows and 53 pikes in 1 hour. 60 serfs, 24 laborers, 3 farms, no starvation.
(Also, I have a few "holes" in my village in which I can build towers, which could be nice! )
New challenge.
If you want to, you are more than welcome to make a shoutcast of this build. (For example, if you watch the replay, you will see that where I place my first woodcutters combined with this new design and build order was actually a VERY good choice.)
@TDL and Ben,
Is this new design good with regards to building on the coal?