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Need help with creating co-op map

PostPosted: 16 May 2015, 14:59
by WickedSilver
Hi all,

Since most co-op maps have a difficulty somewhere above hard i started making my own map.
It's my first time creating a map and it is nowhere near any real quality, but i just want a playable and winnable map.

There is just one thing i just can't seem to fix in my map.
I will start with the setup of how i wanted to create my map.

1 AI player with a fairly large city (already built) which should just create units and wait for a certain time (like 45/60 minutes or so) until it attacks. (I should have made 2 enemies i guess since it has 2 bases and one of them has food and leather production and the other one iron production).
up to 3 Players with just a warehouse.

My problem is that the enemy starts attacking as soon as the game starts, and well i want it to wait like i said. How can i fix that?
If there are any screenshots needed or access to my map that won't be a problem at all.

Thanks in advance,
WickedSilver

PS: If this is the wrong topic for this, i'm sorry but couldn't find a better suited topic.

Re: Need help with creating co-op map

PostPosted: 16 May 2015, 17:30
by Michalpl
For AI attack delay it or just add AI recruit train delay

Re: Need help with creating co-op map

PostPosted: 16 May 2015, 18:42
by WickedSilver
Thanks for your reply Michalpl :)

I saw i added a goal for the AI, which was the reason he attacked me.
This is what i got so far (see screenshots), now tweaking the enemy so it has more spawn points and i will divide them into 2 enemies probably (left leather and right iron).
Any suggestions or feedback is welcome! :D

Re: Need help with creating co-op map

PostPosted: 29 Jun 2015, 12:08
by zombie01
Thanks for your reply Michalpl :)

I saw i added a goal for the AI, which was the reason he attacked me.
This is what i got so far (see screenshots), now tweaking the enemy so it has more spawn points and i will divide them into 2 enemies probably (left leather and right iron).
Any suggestions or feedback is welcome! :D
Place trees and doodads randomly over the grass, maybe even create little forest.
Change some grass to some other ground types for variety.

There is a ton of room to build for both the AI and for the players.
If you want you make it harder for them, put obstacles in random places so they can't build a neat city.
Like a random useless mountain, few rock doodads, difficuly terrain.