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				Clover
				PostPosted: 24 Aug 2008, 18:18
				by Danjb
				This is the first map I've actually taken seriously and put vague amounts of detail into...
I call it Clover.
It's a simple three-way map, one player in each section, should be fairly balanced and is also pretty small. I've made mission files for both single player and multiplayer. I haven't yet tested the multiplayer mode but I see no reason why it wouldn't work.
As for single player... the AI are poor and I've had to give them extra resources to compensate... but I may also need to give them some starting troops if they're ever gonna stand a chance. But it works anyway.
So... what do you think?
 
			 
			
					
				
				PostPosted: 24 Aug 2008, 19:59
				by Merchator
				My Opinion:
The idea of your map is good. In multiplayer everyone will have the same chances.
But somehow there aren't very much objects? I just saw a few trees - that's all. What about some stones, trees and wood? Your map looks very empty.
Also the terrain could be elevated a little bit more. Looks very flat to me.
Hills are okay, though they still look a bit articifially.
Go ahead, I can't judge a map at all without viewing the mission for it, so 8)
I hope my feedback can help you 

 
			 
			
					
				
				PostPosted: 24 Aug 2008, 20:31
				by Danjb
				Thanks for the feedback 
I think you're right, I'll try and shove a few more objects in there (there are some, but not enough). And same with the elevation - those were my two primary concerns so I'm glad you mentioned them! I always seem to overestimate the effect of elevation, I'll just go crazy with it 

 
			 
			
					
				
				PostPosted: 25 Aug 2008, 11:45
				by Danjb
				
			 
			
					
				
				PostPosted: 25 Aug 2008, 12:44
				by Crivix
				the Bottom player has just a slight advantage that the path is smaller, then the other players maybe make it a bit bigger but don't really have to ^^ nice map  :!:
			 
			
					
				
				PostPosted: 25 Aug 2008, 14:18
				by Danjb
				That's a good point... although I think the bottom player has a bit less space to build on so it probably balances out...
			 
			
					
				
				PostPosted: 25 Aug 2008, 22:55
				by Nick
				the buttom player has one more advantage he doesnt need to go around the iron like the other 2 

 
			 
			
					
				
				PostPosted: 26 Aug 2008, 05:07
				by Crivix
				hmm didn't notice that yet ^^ but that's easier too, 

 
			 
			
					
				
				PostPosted: 26 Aug 2008, 11:57
				by Danjb
				But he needs to go around his stone.
			 
			
					
				
				PostPosted: 26 Aug 2008, 15:09
				by Crivix
				that doesn't matter cause u don't need to build a quarry.
EDIT: u don't have to build a quarry right next to tghe mine 

 cause ur little guy starts cutting the rock