Hi Thanatos,
Firstly I would like to remind you that my mission editor is only an interface to the KaM scripting language. I can only work within the confines of the very limited KaM mission format. I have tried to make my editor support as much as possible, and I continue to update it as new scripting discoveries are made. (such as AI aggressiveness, which was only discovered this year) We do not have the source code for KaM, so we can only look at existing missions and make guesses as to what the commands do. We also cannot add new commands to KaM as we please.
Lewin, I couldn't find any scripts to change alliance status during a mission. I s there any way to do it or are you going to make it possible in next KamEdit versions? In multiplayer it is possible to change Ally status.
No, this is not possible. There is no timer system in KaM or any other way to allow this. If I could I would support a feature like this, but I can only do what KaM lets me. I can't add this to future versions because KaM doesn't have an interface to allow this. The multiplayer thing is different, and unrelated to scripting.
The next question is... Is it possible to make AI attacks repeat in a time period? In existing repeating AI attacks comp player send troops to attack an another player every time it has enougn soldiers in second line. It would be good to add repeating timer as an additional condition to attack.
I agree, that would be useful. However, it's not possible. (as far as I and the rest of the community are aware) There does not seem to be a command available to do that.
I have one question more but I'll write it later... i'm working with my own mission....
Ask me anything you like. If it's another request for scipt commands then I probably won't be able to do it. Show me your mission when it's done if you like.
Lewin.
P.S. These features will probably be supported in the Remakes that are being made. However, they probably won't be done for another year or so.