Post 17 Nov 2011, 01:35 by Lewin
I don't think the poll options fit anyone's opinion really, so I wouldn't take the results seriously. I don't think it's boring I just think it doesn't fit the KaM style to make soldiers with only 1 step: Serf takes gold to town hall. To make other soldiers you need to manufacture the weapons then train a recruit THEN you get a soldier.
Also, it makes barbarians feel less special. In TSK barbarians were "elites", you could only get them at the start of the mission and thus they felt very very special and cool. But if you can produce them so easily they don't feel special any more. You should only be able to get barbarians if you have them at the mission start, or with scripted mission events once we add those (e.g. re-enforcements arrive)
Krom has the same opinion.
So in the form the town hall takes in TPR it will not be implemented as far as I can see. But if someone has an idea to make it fit with the KaM style then write about it. Danjb's suggestion of upgrades is interesting, KaM has never had any upgrades though. I wonder whether that would fit the style? I'm not sure it does, although it could be interesting.
The ballista and catapult should be discussed somewhere else, but there are two problems with them:
- They magically drive themselves about the map with no one pushing them, in a game where every detail is perfect
- The ballista at least is basically a super crossbowman which instant kills. The last thing KaM needs is MORE powerful archers. I really think they're out of place the way they are in TPR. If they were implemented (with someone pushing them) I'd like to make them more tactical and designed for destroying enemy towers or something. But I'm still not sure that's necessary.
TSK worked really well and I don't see a need to mess it about with features that just don't seem to fit the KaM style just for the sake of adding new tactics. Gameplay elements on top of the TSK level must be well thought out.
P.S. The KaM Remake is a TSK Remake, not a TPR Remake. Only TPR features that fit with the game style, are balanced and we approve of will be implemented. (e.g. the fisherman's hut and TPR soldiers)