Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Changes:
- The AI now trains 1 soldier every 100 seconds like in KaM, (yes I timed it) rather than as fast as possible. There is a new script command "!SET_AI_CHARACTER EQUIP_RATE 100" which lets you change this. If you set it is 0 they will train as soon as they can.
- The AI fills the highest priority defence positions (priority given by the order in the script) first rather than the closest.
- The AI will keep the highest priority defence positions filled by moving the lowest priority ones to the higher priority positions. (so if the first defined position is killed, one of the others will take that position)
- The AI will not "restock" a defence position with idle troops. They will only restock with troops that were just trained.
I checked these behaviours in KaM and it now certainly feels a lot more like KaM from the few missions I tried. @The Dark Lord: Is there anything I missed? I will send you a test version soon so you can make a good AI in your coop mission. I realise that in KaM the AI will do things without any defence positions defined, but I don't plan to add that for a while. In the Remake groups that are not in a defence position will just sit there and do nothing. (although they will be used in attacks)
Lewin.
EDIT: @The Dark Lord: I sent you the new version (r2634) with the fixed AI. Please let me know how it goes.
My current plan is to do some extensive testing online this weekend (while there's lots of playtesters available) and if that goes well and I receive most of the translations back (I sent them yesterday) we can release next week