Post 28 Feb 2012, 15:33 by Guest
Well I think some buffs to horse units are important because right now there is little purpose for them. if they were faster, they could be useful as lategame crossbow counter. it would promote tactical fighting: encircling, chokespots... all the good stuff. And halberds would be important to have because they would still counter those guys.
I also think shields could be used for something - I mean right now they are just decoration, they don't add any defense... Getting them to give +1 def against arrows/bolts would reduce the impact ranged units have on the battlefield.
The units should have their strengths and weaknesses - right now it's just mass archers and then mass crossbows, with appropriate meat shields (axes or swordmen). There is little use for cavalry and little use for halberdguys. I think it's a bit weird. At least militia can be used as anti-tower unit, but what's the point of getting lancers or scouts? There is none. Usually it's also better to stick to swordsmen and skip knights altogether (and halberdiers because knights are underused).
Perhaps knights having +1 attack instead of the speed buff (in case you guys think it's a bad idea) would be an interesting way to make them useful?
Getting horses is a pain, it takes long, takes a lot of wheat that can be used elsewhere and the bonus is arguably little for the extreme weakness to lances/halberds. On top of a regular swordsman we get speed bonus (that can be matched by using charge at the right moment) and +1 hit point, which is nice but imho hardly worth the time and added possibility of enountering the hardcounter unit.