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Re: thunder's map

PostPosted: 02 Dec 2012, 12:33
by thunder
Helelelello again!:)

I had an idea. and i made a new mapy.
Destiny was:
low resources-->earlymarkets,
low space-->hard city planning.
Divided fighting area.
and really hard gamplay.
Need to work together with your teammates.


http://www.mediafire.com/?cw2tm1e28t872xz

http://www.mediafire.com/?bi4ndlx3bwslyht

http://www.mediafire.com/?jojifyl50p3v78z

Have fun games!

Re: thunder's map

PostPosted: 02 Dec 2012, 14:51
by Bo_
What size is this? :)

Re: thunder's map

PostPosted: 02 Dec 2012, 15:11
by kocsis1david
I like it, the terrain is beautiful. But I think the stone is not placed well at location 1, 2. Stonecutters will always have to walk around it.

Re: thunder's map

PostPosted: 02 Dec 2012, 20:48
by thunder
Ok.
Thanks David, i remade the stone hills. Little be smaller than were. And thanks to Bence and Revo for help and some ideas!

80*256 #Đ

Re: thunder's map

PostPosted: 11 Dec 2012, 22:39
by thunder
http://www.mediafire.com/?jojifyl50p3v78z

Larger space for location 1. :)
and still hard :):)

Be Clever;)

Have fun.

Re: thunder's map

PostPosted: 12 Dec 2012, 01:39
by Jeronimo
My recommendations:
1) Disable Towers.
2) Suggest 40 PT for 4v4 / 60 PT for 2v2.

1) 4v4 in narrow map? No need of towers when everyone will have ranged units.
I think the strategy will be very one directioned, like front player rushing to enemy's entrance to spam towers during PT.
Still placing towers all along center is ugly, like WW trench warfares (not enjoyable).

2) Since you have 3 buildings unlock (quarry, woodcutter, farm), and lots of initial timber, the first base developments will go very fast paced.
Considering the narrow space, then people might avoid doing horses, so easy leather spam and I guess 50 xbows (with those 100 iron for each player).
Anyway... everything you need is close to storehouses, main reason to decrease the PT time when 4v4.

Then if game is about 2v2, 60 PT are fine... but write suggestions in map description.

Re: thunder's map

PostPosted: 12 Dec 2012, 18:18
by Ben
Still placing towers all along center is ugly, like WW trench warfares (not enjoyable).
I like that comparison. It's what a lot of KaM games feel like :P

Re: thunder's map

PostPosted: 05 Jan 2013, 22:05
by thunder
Hi!
I have to say sorry for everybody, because i make a little mistake on Alice what i repaired already august of 2012 only what i forget to send it Lewin.
Sorry!

here is the repaired stones:
http://www.mediafire.com/?l52h07q0xd0jahc

And thank you Sado to told me this mistakes!

t

Re: thunder's map

PostPosted: 12 Jan 2013, 14:41
by thunder
Hello!

I made a little map for the big gamers on this week:)
DL:
http://www.mediafire.com/?i2z5bqf7baofwcc

Just have fun!
t

PS.: i dont tell you its easy.. ;P

Re: thunder's map

PostPosted: 13 Jan 2013, 00:44
by Jeronimo
Annie map is "Alice + Desert Line" (in XXL).
I like your new style... I can see many things in the work of your tiles.
Overall is a great map -> random players will love it.

Re: thunder's map

PostPosted: 13 Jan 2013, 11:13
by sado1
Annie map is "Alice + Desert Line" (in XXL).
I like your new style... I can see many things in the work of your tiles.
Overall is a great map -> random players will love it.
Why do you think it is (only?) random players who will love it? :P

Re: thunder's map

PostPosted: 13 Jan 2013, 13:37
by The Dark Lord
Looks like a great map for building, building, building, and building. :D Lots of space... I like it. Could be great for ffa as well.

Re: thunder's map

PostPosted: 13 Jan 2013, 17:27
by Jeronimo
Annie map is "Alice + Desert Line" (in XXL).
I like your new style... I can see many things in the work of your tiles.
Overall is a great map -> random players will love it.
Why do you think it is (only?) random players who will love it? :P
Do you think I meant "only for" random players, because I didn't mention TeamSpeak guys? :)
Tricky tricky. :D Is good for any player, but about random ones... they specially like defensive areas (natural walls).

Re: thunder's map

PostPosted: 13 Jan 2013, 17:48
by sado1
Annie map is "Alice + Desert Line" (in XXL).
I like your new style... I can see many things in the work of your tiles.
Overall is a great map -> random players will love it.
Why do you think it is (only?) random players who will love it? :P
Do you think I meant "only for" random players, because I didn't mention TeamSpeak guys? :)
Tricky tricky. :D Is good for any player, but about random ones... they specially like defensive areas (natural walls).
That was a great answer, you know how to avoid being trolled :) I like these natural walls as well, if you mean the ones in the middle (bit like Cursed Ravine which is my favourite eco map for fighting on). The map surely looks interesting enough to try it out in a game soon.

Re: thunder's map

PostPosted: 18 Jan 2013, 21:32
by kocsis1david
I think it's a nice map, definitely one of the top maps in KaM. Defending is not that easy as it looks like, because some natural walls are far away.