Development History

The Peasants Rebellion - Features

 

 

There were not too many features that I've managed to find something about that were removed from The Peasants Rebellion, but what little is available should hopefully all be found from here.

 

 


 

 

Gameplay

 

15 Map Campaign
 
When the expansion pack was originally announced, it was said that it would include a campaign with 15 missions. For whatever reason, the final number of missions was one less, 14.
 
Siege_Condition.png
Food Consuming Siege
 
An early screenshot of the game shows a catapult without full condition. This could have meant that siege weapons were meant to be fed just like any other soldiers. As the siege weapons always had people pulling them, it would be more realistic for these also to be fed.
 

 

 


 

 

Interface

 

New Intro Video
 
When the Mission CD (earlier title for The Peasants Rebellion) was originally announced, it was revealed that both new intro and outro videos would be created for the game. While a new outro video was indeed created (even if it just reused old footage), the new intro video was nowhere to be seen. The only remaining thing of this video is the Russian narration that was to be used for this. (You can find this from the downloads section.)
 
New Briefing Font
 
There was a new font file created for the briefings that are used in The Peasants Rebellion campaign. This font file is identical in content to the main menu font file in the final game, but it is not very far fetched to assume that it was not meant to be so. Perhaps the limited development time of the game just lead to the font being forgotten about.
 

 

 


 

 

Multiplayer

 

Multiplayer Lobby
 
When the game was originally released, there was a multiplayer lobby available that could be used to locate multiplayer games with ease. As Net-Games ended up with legal troubles the company was eventually shut down and though the lobby was first moved over to ZuXXeZ servers, even this lobby was eventually shut down.
 

 

 


 

 

Scenario Editor

 

While there was already an official scenario editor in use when The Shattered Kingdom was being developed, this editor was never released. When the Mission CD was announced, there were were rumors spreading about that the interface of the scenario editor was to be reworked to make it more user-friendly so that it could actually be released. This scenario editor never surfaced though, and the game files still show exactly the same editor remnants as in the original game.

 

Editor_6.gif
Mini-map
 
This icon was probably used to enable the mini-map view to get a better grasp of the bigger picture.
 
Editor_1.gif
Collision
 
This button was probably used to control the collision properties of tiles in the game. The game engine allows quite good customization of these properties.
 
Editor_3.gif
Brush
 
This tool was most likely used to use the smart-tiling or brush feature of the editor to alter terrain in a fast manner.
 
Editor_8.gif
Elevation
 
Looking at the icon is surely does resemble a cliff a lot, so this icons function was more than likely to change the elevation of the ground. It could most likely be used to create both canyons and cliffs.
 
Editor_4.gif
Map copy
 
I'd be highly surprised if my bet would go wrong here. There are two identical pictures on top of each other, so it has to be... Map copy! I guess you had to choose an area you wanted to copy using this tool and then you could place an identical area somewhere else.
 
Editor_2.gif
Terrain
 
This was likely used to enable the tool where you could place individual tiles. As the terrain set is limited in the amount of tiles, full blending between all terrain types is not possible and as such manual tile editing would be necessary.
 
Editor_5.gif
Forest
 
Over here we have the icon that was likely used to place trees, bushes, rocks and other kinds of objects that would make the terrain seem more alive.
 
Editor_7.gif
Help
 
Question marks usually display some kind of help or documentation file. While this could have been the case, I find it strange how there's a help button in an editor that was not supposed to be used by anyone else than the developers? Perhaps it is an indication of the fact that it was planned to be released, but sadly it never was.
 
Editor_9.gif
Save map
 
A floppy disk is usually used for storing, right? I guess the developers were no different, so this had to be the button that allowed one to save the map currently being created.