The Peasants Rebellion

Version History

 

 

This section lists all known versions of Knights and Merchants - The Shattered Kingdom that were actually released. The section also includes unofficial patches. If you happen to know of a release that is missing, please inform me.

 

Provided are both the dates when the executable for that very version was compiled the first time and when the version was actually released. These dates are provided for the curious, sometimes the dates can vary a lot. Obviously not all versions were released in each language and some versions were also released in retail later. This information is available next to the flags indicating a specific language.

 

As an added curiosity, pirate releases of the game are also listed in the availability section. However, all changes listed refer to those of the official localization (not that any pirate release would ever have received a patch).

 

 


 

 

Version 1.471

 

Compiled on October 12, 2001
Released on October 24, 2001

 

Available in:
English - Demo
German - Retail, Demo

 

Notes

  • Initial release

 

 


 

 

Version 1.50

 

Compiled on October 25, 2001
Released on November 30, 2001

 

Available in:
Polish - Patch

 

General Improvements

  • The Net-Games lobby has now been activated

Footnotes: The Polish version of the game as it was released was already at version 1.52, so this patch was likely meant for beta testers.

 

 


 

 

Version 1.52

 

Compiled on November 13, 2001
Released on November 26, 2001

 

Available in:
English - Retail
German - Patch
Polish - Retail
Spanish - Retail - Retail

 

General Improvements

  • Citizen descriptions are now automatically formatted; manual line breaks are no longer needed

General Fixes

  • The game music volume no longer goes on full volume when changing to the next track

General Changes

  • The three sliders present in the options menu have all been made slightly wider

Text Changes

 

General

  • When saving a game, it now says “Scenario” instead of “Mission”

New Bugs

  • The sixth line in messages will now be cut in half

Footnotes: The Polish release of the game had two major bugs unique to that release; games couldn't be saved and trying to pause the game would lead to a crash.

 

Also despite there being a Spanish version of the game, the release by Computer Hoy Juegos in Spain was actually in English. The Spanish version was first released with the 2012 edition of the game.

 

 


 

 

Version 1.53

 

Compiled on November 29, 2001
Released on December 3, 2001

 

Available in:
Russian - Retail Unicode
Polish - Retail, Patch

 

General Fixes

  • Games can now be saved properly; this didn't previously work as there was no SAVE folder (Polish)
  • The game no longer crashes when pausing the game (Polish)
  • The proper soldier hotkeys are now reported in the game (Polish)

General Changes

  • Pausing the game no longer darkens the screen and the toggle key has been changed to P
  • The screenshot function has been removed

Text Changes

 

General

  • When saving a game, the description has been reverted from “Scenario” to “Mission”

Polish

  • The translation of the briefing for mission 3 of The Peasants Rebellion campaign has been improved; it has also been re-narrated (Polish)
  • A few cases where L was used instead of Ł have been corrected (Polish)

 

 


 

 

Version 1.54

 

Compiled on March 19, 2002
Released on June 10, 2002

 

Available in:
Chinese - Pirate Unicode
Dutch - Retail Unicode
Russian - Retail Unicode, Patch Unicode

 

General Fixes

  • Fixed a problem where some invalid computer configurations would result in the game crashing
  • Fixed a problem where one on occasion would be unable to load saved games

General Changes

  • Messages that are sent during a game are no longer saved when restoring a game

Text Changes

 

General

  • “Pixel” is no longer written after the resolution selection in the main menu
  • “Track” is no longer written before each track in the music player

 

 


 

 

Version 1.56

 

Compiled on July 30, 2002
Released on November 28, 2002

 

Available in:
German - Patch

 

General Improvements

  • The build-up AI now builds up in a smarter fashion

General Fixes

  • The Net-Games lobby has now been redirected to a server hosted by Zuxxez so that it works again
  • There was an error in the password input for the Net-Games log in screen that has been fixed

New Bugs

  • Loading a saved game will cause the game to crash
  • The AI will bug when too many units are present on the map and it will no longer be able to control its soldiers in a smart fashion
  • The new attack type that was introduced in The Peasants Rebellion no longer works correctly; as a result most attacks in the new campaign newer occur

 

 


 

 

Version 1.58

 

Compiled on December 9, 2002
Released on October 8, 2003

 

Available in:
French - Retail
German - Patch
Hungarian - Retail Unicode

 

General Fixes

  • Saved games can now once again be loaded properly
  • The game no longer randomly crashes when playing under Windows XP

Footnotes: The initial Hungarian release of the game is notable since it is the only release of the game to include copy protection in the form of SafeDisc. Later releases of the game removed this protection.

 

 


 

 

Version 1.58.69/94 PP

 

Compiled on May 24, 2004
Released on July 4, 2004

 

Available in:
Dutch - Patch
German - Patch
Polish - Patch

 

General Improvements

  • Text formatting has been improved; messages use the full width of the available boxes

General Fixes

  • Mysterious empty lines will no longer appear in messages
  • Reduced line height in messages so that the sixth line will no longer get cut in half
  • You now receive the proper messages in The Shattered Kingdom Campaign (German)
  • The Fisherman now has an actual description (Dutch, Polish)

General Changes

  • Unicode version support dropped

Graphical Changes

  • New icon for the Woodcutter's hut

Text Changes

  • The script used by the game is now based on the one used in the original The Shattered Kingdom release (Dutch)
  • Added a missing mention that you can build the Fisherman's hut during the tutorial (Dutch)

Mission Changes


Town Tutorial

  • Added the messages from the English 1.32 patch

Battle Tutorial

  • Now uses its own proper messages

The Shattered Kingdom

  • Mission 3 is now identical to that of the original game release
  • Mission 4 now works properly
  • Mission 5 now works properly
  • Mission 12 now works properly
  • Mission 13 now requires you to also defeat the southern crossbowmen to win the mission
  • Mission 13 now has the menu buttons properly deactivated as it is a battle mission

The Peasants Rebellion

  • Mission 10 now properly shows one of your allied farms
  • Mission 14 reworked; altered amount of starting wares, disabled quarry and made the enemy fight back in case of an attack

Skirmish/Multiplayer

  • “Wilderness”/“In a Strange Land” has a small terrain fix; there was a piece of water in the middle of a swamp

Miscellaneous Changes

  • The game icon has been replaced by the official The Peasants Rebellion icon

Footnotes: This patch does not include some of the changes made in the 1.53 Polish patch, so you should install it before installing this patch if you intend to use it.

 

There were also two changes that were supposed to be part of the patch but they didn't end up working correctly. The Carpenter was supposed to get back his voice in this patch, but the fix did not work properly. Furthermore there were hopes to fix the button problems in the Town Hall; this fix never surfaced.

 

 


 

 

Version 1.58.314/338 SR2

 

Compiled on January 25, 2005
Released on March 27, 2005

 

Available in:
English - Retail, Patch
Czech - Retail
Dutch - Retail, Patch
German - Retail, Patch
Polish - Retail, Patch

 

General Fixes

  • The carpenter will now once again properly sound off when clicked or killed
  • The graphical display of wares now works correctly in the siege workshop
  • The Fisherman now has an actual description (English)

General Changes

  • The fisherman will now catch two fish per trip but he will stay idle between the trips at his hut for a longer time
  • Ballistae and catapults have had their armor rating increased to 50%
  • All buildings have had their line of sight increased
  • The scout has had its line of sight amount doubled

Graphical Changes

  • The militia parchment graphic now properly shows two swords

Text Changes

  • The briefing texts are now truer to the narration that accompanies them
  • Added a missing mention that you can build the Fisherman's hut during the tutorial (English)

Mission Changes


Town Tutorial

  • Altered starting terrain so that there's less dirt making it easier to plow farms
  • You now have more food at the start of the mission but less gold
  • The blue enemy now has a stronger base

The Shattered Kingdom

  • Mission 5 has been made more difficult as you now loose if your allied lance carriers are lost
  • Mission 5 had one group of enemy knights that didn't attack the proper position
  • Mission 7 now has 120 more groups of fish in the waters
  • Mission 18 has been made easier by making the AI start training recruits significantly much later
  • Mission 18 has had one enemy sawmill slightly moved since it wouldn't appear due to unsuitable terrain
  • Mission 18 now has 57 more groups of fish in the waters

The Peasants Rebellion

  • Mission 3 now has proper victory and defeat conditions
  • Mission 3 now has a new message that gets sent to you during the mission
  • Mission 4 now has a new message that gets sent to you during the mission
  • Mission 8 has been completely reworked to make it significantly more difficult
  • Mission 14 now allows building of watchtowers

Miscellaneous Changes

  • The game icon has been replaced by a new custom made icon

New Bugs

  • You can now build gold mines, iron mines, coal mines, stables and watchtowers in the town tutorial
  • There are some misplaced enemy troops and animals in the town tutorial
  • Some of the hotkeys reported for the soldier commands are false (English)
  • The briefings for mission 6 and mission 8 of The Shattered Kingdom campaign are swapped (English)
  • There are some typographical errors in the improved The Peasants Rebellion campaign briefings (English)
  • The new message in the fourth mission of The Peasants Rebellion campaign uses a placeholder message (English)

Footnotes: This patch does not include some of the changes made in the 1.53 Polish patch, so you should install it before installing this patch if you intend to use it.

 

Furthermore there was supposed to be a Hungarian version of the patch, but unfortunately it was never completed due to technical difficulties.

 

 


 

 

Version 1.60

 

Compiled on August 29, 2012
Released on October 4, 2013

 

Available in:
English - Patch
Dutch - Patch
French - Patch
German - Patch
Hungarian - Patch
Polish - Patch
Russian - Patch

 

General Improvements

  • Revised statistics screen, now includes all buildings and occupants
  • Added missing songs from “The Shattered Kingdom” back into the game
  • Added most of the songs from the 2012 edition into the game
  • Game music player now says “Track” before track number
  • Music player now starts with track number 1 instead of 0
  • Publisher video promoting TopWare Interactive added
  • The fisherman now uses unique greeting and death sounds
  • Sound effects have been added to the catapult and the ballista
  • The rebel, rogue, vagabond and warrior now use their own sound files to allow replacement
  • Improved sound effect and music quality
  • The rebel now has unique sound files (Hungarian, Russian)
  • The rogue now has unique sound files (English, Dutch, Hungarian, Russian)
  • The vagabond now has unique sound files (Hungarian, Russian)
  • The warrior now has unique sound files (English, Dutch, Hungarian, Russian)
  • Added a general horse scream battle sound effect that was missing (French, Polish, Russian)
  • The Shattered Kingdom campaign added to the game (Russian)
  • Removed some Barbarian sound effects that were duplicates of the Sword Fighter, added unique DEATH sounds and renamed an ATTACK sound to a BATTLE sound (English, Dutch)
  • Z and Y are no longer reversed when writing messages in multiplayer (Dutch, Hungarian, Russian)
  • Improved the game logo intro video (Russian)
  • Improved the quality of The Shattered Kingdom campaign intro video (Hungarian)
  • Added a missing sound effect to the knight (French)
  • The game font files are now based on the Windows-1250 character set (Hungarian, Polish)
  • The game font files are now based on the Windows-1251 character set (Russian)
  • The game font files are now based on the Windows-1252 character set (English, Dutch, French, German)

General Fixes

  • The siege workshop and the town hall can no longer be built on top of trees
  • Building a fisherman's now unlocks the fisherman in the statistics menu
  • Building a siege workshop now unlocks the carpenter in the statistics menu
  • The AI will now properly take all wares to its storehouses
  • Sound effects for the crossbowman now work properly (French)
  • The rebel now uses the sound effects of the lance carrier (English, Dutch, French, German, Polish)
  • The rogue now uses the sound effects of the bowman (French, German, Polish)
  • The changes made in the 1.53 patch are now carried over properly (Polish)
  • Removed English barbarian sound effects (Russian)
  • The correct soldier hotkeys are now reported by the game (English)
  • The briefings for mission 6 and mission 8 of The Shattered Kingdom campaign have been corrected (English)
  • The message in the fourth mission of The Peasants Rebellion campaign is now correct (English)

General Changes

  • Scout line of sight is now back at 9 squares
  • The fisherman's now gets unlocked after you build a sawmill
  • The briefing font file line height has been decreased to allow for longer texts
  • Relocated the fisherman in the schoolhouse between carpenter and farmer
  • Game music tracks have been reorganized according to The Shattered Kingdom with the new tracks added thereafter
  • In-game message strings have been reorganized to make it easier to keep track of the messages
  • Two colors changed in the menu palette, necessary to make it possible to add the Russian game logo
  • All mentions of ZuXXeZ Entertainment and the local publisher have been changed to TopWare Interactive
  • The crossbowman sound files are now read from a folder called “crossbowman”
  • The mission briefings are now read from a folder called “briefings”
  • Soldier command hotkeys changed (Dutch, Hungarian, Russian)

Graphical Changes

  • Iron mine icon now has blue pickaxes to match the color of the ore
  • The militia parchment now uses the official graphic with two sword icons
  • The in-game menu graphics are now of a higher quality when playing in 1280x960 or 1280x1024
  • Allow repair/disallow repair icons will no longer bump one pixel when clicked

Text Changes


General

  • Roll-over messages and short tool tips are no longer ended with a full stop
  • Game credits have been cleaned up, hopefully making more sense now
  • Multiplayer starting properties now use the values of “Storehouse”, “Storehouse and Troops” and “Troops and Buildings”
  • Single mission mode is now consistently called single mission mode and not single map mode
  • The resolution button at the main menu screen no longer separately mentions that it is for the resolution in the game
  • The map size for the single mission “Snow and Sand” is now properly reported as 160x128
  • The music player is no longer called a CD player, but simply a music player
  • Added text strings for all the new songs into the game files

English

  • The Peasants Rebellion briefings rewritten and renarrated
  • The Peasants Rebellion campaign messages rewritten
  • Vehicles workshop renamed to siege workshop
  • Fischer's hut renamed to fisherman's
  • Iron armament renamed to iron armor
  • School hous renamed to schoolhouse
  • Many citizen descriptions have been improved
  • The game now mainly uses British spelling to make the language more consistent
  • ...to be continued

French

  • The Shattered Kingdom campaign messages rewritten
  • The Peasants Rebellion briefings rewritten to be true to the narration
  • The Peasants Rebellion campaign messages rewritten
  • Some building and unit names have been changed to make more sense
  • ...to be continued

Dutch

  • ...to be continued

German

  • The Peasants Rebellion campaign messages rewritten
  • ...to be continued

Hungarian

  • ...to be continued

Polish

  • ...to be continued

Russian

  • ...to be continued

Mission Changes


General

  • You now start off with fish in all missions where you are allowed to build a fisherman's; other food amounts have been reduced to take this into account
  • The AI now also starts off with fish in his storehouse in missions where this is applicable
  • Fixed several instances of areas in maps that were inaccessible yet you were able to click on them
  • A lot of general mapping errors like misplaced roads and buildings, and stone traces have been fixed
  • You are no longer allowed to build fishermen's in missions with no accessible water
  • Decreased the defense radii of several enemies in multiple missions
  • Maps where the AI left some buildings unprotected have been fixed
  • In some missions the AI had too high defense radii and as such they would get ways too aggressive if you expanded your camp; this has been fixed
  • Missions where the enemy doesn't have watch towers now have a limit on how many recruits the enemy may have
  • The AI is now capable of properly handling all different types of soldiers he may create in a certain mission
  • The AI soldier placements should no longer overlap each other and have been generally improved
  • Road systems of AI players have been improved in missions where enemy serfs usually get jammed in front of the storehouse
  • Some missions have had additional inns placed for the AI to prevent starvation
  • A lot of defense positions have been added for the AI in missions where they generally had too few
  • Missions where the AI doesn't attack now have a maximum limit on the amount of soldiers the enemy may deploy
  • Added aquatic animals to lakes that used to be empty
  • Allied towns are now always visible from the start

Town Tutorial

  • The tutorial is now a lot more thorough and takes you through building all of the available buildings
  • You now start off with 700 gold like you did before Service Release 2
  • You are no longer allowed to build stables, watchtowers, gold mines, coal mines or iron mines
  • Some units that were misplaced in Service Release 2 have been fixed

Battle Tutorial

  • Each message is now sent after you have completed your previously assigned task

The Shattered Kingdom

  • The fisherman's is now unlocked in the second mission
  • The town hall is now unlocked in the ninth mission
  • The siege workshop is now unlocked in the eleventh mission
  • Mission 2 has had a misplaced scout defense position fixed
  • Mission 3 has had a bug fixed which could cause the enemy attack to get delayed
  • Mission 5 now allows building of barracks
  • Mission 5 has had a bug fixed where the purple team soldiers wouldn't return to their base after an attack
  • Mission 5 has had some additional coal added to the blue team
  • Mission 5 now requires you to defeat all enemies and soldiers in order to win
  • Mission 6 has had a bug fixed where some enemy soldiers would on occasion refuse to attack
  • Mission 7 has been fixed so that the enemy attacks are of the same size as they were in the original game
  • Mission 7 has had a bug fixed where some enemy watchtowers would on occasion end up being unoccupied
  • Mission 7 has had a bug fixed where your ally would have trouble attacking enemy buildings
  • Mission 7 now also requires you to defeat all soldiers in order to win
  • Mission 7 no longer allows you to build watchtowers; this is because the briefing of mission 8 says that the technology to build watchtowers has been discovered
  • Mission 8 now has the proper amount of barbarians attacking you at the start, just like in the original game
  • Mission 8 has had useless barbarians that would never attack you and just starve removed
  • Mission 8 has had a butcher's and a tannery added to the northern enemy
  • Mission 9 has had the defending positions of the enemy soldiers completely redone
  • Mission 9 now has the enemy starting off with more powerful soldiers; this is to prevent the mission from being winnable with ease using only the soldiers you have at start
  • Mission 9 has had a bug fixed which lead to the fact that the enemy would rarely or never attack
  • Mission 9 has had one weapons smithy replaced by a weapons workshop
  • Mission 9 has had some fields added to enemy farms that previously had none
  • Mission 9 had a farm without fields that has been replaced by a weapons workshop
  • Mission 9 has had a bug fixed where a bakery wouldn't appear due to uneven terrain
  • Mission 11 now requires you to defeat all enemies and their soldiers in order to win
  • Mission 11 now has the southern enemy working like before as in they will attempt to cut down the stone deposit eventually leading to a very quick path into their camp
  • Mission 12 now requires you to defeat all enemies and their soldiers in order to win
  • Mission 12 has had a farm fixed that previously wouldn't appear due to uneven terrain
  • Mission 12 now has the northern enemy playing more aggressively
  • Mission 14 has had a defense position corrected that previously had the enemies facing in the wrong direction
  • Mission 15 has had the gold mines of the northeastern enemy fixed so that they can produce more gold
  • Mission 15 has had a misplaced armory workshop fixed so that it will actually appear
  • Mission 15 now has the build-up enemy playing in a smarter fashion
  • Mission 15 now has a more aggressive northeastern enemy
  • Mission 15 now requires you to defeat all enemies and their soldiers in order to win
  • Mission 16 has had the defending positions of the enemy soldiers completely redone
  • Mission 16 has had some misplaced iron mines fixed
  • Mission 16 has had a weapons smithy fixed that previously wouldn't appear due to unsuitable terrain
  • Mission 16 has had more coal and iron added to the middle teams in order to increase difficulty
  • Mission 16 now has the two teams in the middle playing more aggressively
  • Mission 20 now has the proper amount of soldiers attacking you at the start
  • Mission 20 has had the defense positions of the northernmost enemy redone

The Peasants Rebellion

  • The AI will now properly attack you in all missions where he is supposed to do so
  • Mission 1 has had your second storehouse fixed so that it will actually appear
  • Mission 3 no longer allows building of watchtowers
  • Mission 3 now has proper defeat conditions
  • Mission 3 no longer has your enemies allied with your ally and vice versa
  • Mission 4 now has your ally allied with you properly
  • Mission 4 has had soldiers added to your ally that you have to protect
  • Mission 4 has had the iron wares in your second storehouse replaced with wares you can actually use
  • Mission 4 now has more stone available in the deposit near your camp
  • Mission 4 now also requires you to retain the economic buildings of the northeastern player
  • Mission 5 has had a bug fixed where the green player wasn't green on the mini-map
  • Mission 5 no longer has your enemies allied with your ally and vice versa
  • Mission 6 has had the defense positions of the brown enemy redone
  • Mission 6 now has you starting off with slightly more food
  • Mission 6 now has the dark green enemy starting off with more iron
  • Mission 6 now requires you to defeat all enemies and their soldiers in order to win
  • Mission 7 now has the yellow team attacking you at the start also represented by yellow on the mini-map
  • Mission 7 has had an iron vein mountain altered so that an iron mine can be built onto it
  • Mission 7 now has more gold added to your enemies
  • Mission 7 now has all enemies properly allied with each other
  • Mission 7 now requires you to defeat all enemies and their soldiers in order to win
  • Mission 9 no longer allows you to build iron mines since there is no iron
  • Mission 9 has had a bug fixed in the color of the northern purple team which caused their flags to flash on occasion
  • Mission 9 now has your enemies starting off with more gold and iron
  • Mission 9 now has you allied with the team owning the burning storehouse
  • Mission 9 no longer has your enemies allied with your ally and vice versa
  • Mission 10 has had a bug fixed in the color of the northern purple team which caused their flags to flash on occasion
  • Mission 10 has had an iron vein mountain altered so that an iron mine can be built onto it
  • Mission 10 has had a gold vein mountain altered so that a gold mine can be built onto it
  • Mission 10 now has the yellow team attacking you with the proper amount of soldiers
  • Mission 10 has had more gold and iron added to your enemies
  • Mission 10 has had a woodcutter's and a sawmill added to your ally so that he can keep on producing soldiers
  • Mission 10 has had the size of the coal field by your ally reduced so that it is no longer partly covered by ploughed fields
  • Mission 10 now has all enemies properly allied with each other
  • Mission 10 no longer has your ally allied with the green team
  • Mission 10 now has the yellow team attacking you at start properly yellow on the mini-map
  • Mission 10 now requires you to defeat all enemies and their soldiers in order to win
  • Mission 11 now only requires you to defeat the soldiers at the end in order to win
  • Mission 12 has had the amount of soldiers the blue team had at start reduced; they had more by mistake
  • Mission 12 has had the iron ore and coal in their storehouse replaced by iron armament they can actually use
  • Mission 12 has had a stable added to the eastern team
  • Mission 12 now requires you to defeat all enemies and their soldiers in order to win
  • Mission 12 has had more iron and gold added to your enemies
  • Mission 12 now has all enemy teams are now properly allied with each other
  • Mission 13 now has all soldiers starting the map with full condition
  • Mission 13 has had your siege equipment replaced by crossbowmen
  • Mission 14 now has two messages that will get sent to you during the game
  • Mission 14 now actually requires you to defeat all enemies to win; soldiers are not required due to engine limitations
  • Mission 14 has had iron armament added to the eastern grey team
  • Mission 14 now has you starting off with slightly more resources
  • Mission 14 has had more gold added to your enemies

Multiplayer Missions

  • Mission 4 has had one iron vein mountain altered to allow better placement of iron mines
  • Mission 7 now pre-allows building of siege workshops and town halls

Single Missions

  • Mission 1 now actually requires you to defeat all enemies to win; soldiers are not required due to engine limitations
  • Mission 1 can now actually be lost
  • Mission 3 now actually requires you to defeat all enemies to win; soldiers are not required due to engine limitations
  • Mission 3 can now actually be lost
  • Mission 4 has had one iron vein mountain altered to allow better placement of iron mines
  • Mission 5 now actually requires you to defeat all enemies to win; soldiers are not required due to engine limitations
  • Mission 5 can now actually be lost
  • Mission 7 has had two woodcutter's removed that an enemy team had by mistake

Miscellaneous Changes

  • The game manual has been updated to correct errors and make information up to date