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Multiplayer mutators

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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

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Location: Russia

Post 21 Aug 2012, 13:04

Re: Multiplayer mutators

Lots of interesting ideas, keep them coming! If mutators are crazy enough, then maybe everyone will prefer the original game :) And mutators will be used only for pleasure/craziness of it for 1-2 times.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 21 Aug 2012, 13:45

Re: Multiplayer mutators

- Disallowing production of bows and crossbows (only melee :))
- Every player can choose one military unit and they are restricted to making that unit for the whole game (like monobattles in Starcraft II). A 'randomize' function would be great here, so people can't plan ahead before the game has started and it will also give funny army combinations. On the other hand, people will probably have to restart now and then because it might be too unbalanced (for example scout and knight vs lance carrier and pikeman :P)
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Luki

Lance Carrier

Posts: 69

Joined: 21 May 2012, 09:31

KaM Skill Level: Skilled

Location: Poland

Post 21 Aug 2012, 13:50

Re: Multiplayer mutators

- Disallowing production of bows and crossbows (only melee :))
- Every player can choose one military unit and they are restricted to making that unit for the whole game (like monobattles in Starcraft II). A 'randomize' function would be great here, so people can't plan ahead before the game has started and it will also give funny army combinations. On the other hand, people will probably have to restart now and then because it might be too unbalanced (for example scout and knight vs lance carrier and pikeman :P)
I like your ideas, especially only melee. Randomize is also fun, but leather vs iron sometime ca be problem- some maps have low iron or even 0 iron. I want see my random Pikemen on River of Gold :lol: I will be able to create... noone:P
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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 21 Aug 2012, 13:53

Re: Multiplayer mutators

Ha-ha, this is a great idea, of course, units are very unbalanced against each other. Not to mention maps that are balanced for certain troops (leather/iron as Luki mentioned) Still, it would be interesting to see a match of Militia against Knights, not sure who will win the prize ))

So, what do you guys think about "crazy mutators", ones that not meant for everyday use, but only for fun once in a while, will they put that much separation into multiplayer? Or maybe there's a chance something new emerges from that craziness, like DotA for example?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 21 Aug 2012, 13:56

Re: Multiplayer mutators

I think people will first only play mutators and they will become seperated; but after a while they want to play some normal games again and then everything is fine. :)
I know my idea isn't really balanced but I'm sure we can work out something, or people should use it on maps where everyone has access to the same resources.
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 21 Aug 2012, 14:03

Re: Multiplayer mutators

If mutators:
- Will be optional (like PT) why not?
- If you can do this, and it will not take you a long time - why not?

and I still have something:

When will be option - combine armies? ( f.e. Axemen, archers together)


and some special:
add to remake filtr white/black - something like that:
Image
It was nice to play in gray.
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Piko

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Warrior

Posts: 116

Joined: 18 Apr 2012, 14:01

KaM Skill Level: Beginner

Location: Poland

Post 21 Aug 2012, 14:19

Re: Multiplayer mutators

Why not? :|

And greyscale isn't good idea, IMO useless.
ImageImage
Image
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 21 Aug 2012, 14:22

Re: Multiplayer mutators

And greyscale isn't good idea, IMO useless.
Yes, but only for fun. ;) Why not ? ;P
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Da Revolution

Knight

Posts: 720

Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 21 Aug 2012, 14:25

Re: Multiplayer mutators

Why would anyone play in grey? It doesn't make sense.
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 21 Aug 2012, 14:41

Re: Multiplayer mutators

Agreed, it's annoying and offtopic.
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Shadaoe

Knight

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 21 Aug 2012, 14:52

Re: Multiplayer mutators

I think crazy mutators are a good idea (but not oo much at a time), because like Krom said, maybe it'll create a populer gamemode like Dota for warcraft 3 :p
(the "crazy" things people created for W3 are what keep a good part of it's community alive btw)
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Bo_

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Knight

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Joined: 26 Apr 2012, 17:18

KaM Skill Level: Beginner

Location: Belgium

Post 21 Aug 2012, 15:14

Re: Multiplayer mutators

If mutators:
- Will be optional (like PT) why not?
- If you can do this, and it will not take you a long time - why not?
Well it's like crappy maps. It doesn't take a lot of time to make them, you don't have to use them but they're just annoying on your screen. :)
Kick fast, think Bo.
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 21 Aug 2012, 15:38

Re: Multiplayer mutators

Well it's like crappy maps. It doesn't take a lot of time to make them, you don't have to use them but they're just annoying on your screen. :)
Pfff
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sado1

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Council Member

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Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 21 Aug 2012, 15:40

Re: Multiplayer mutators

Just to make things more clear... mr Bo - meet Paker, also known as Remake 2012.
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The Dark Lord

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King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 21 Aug 2012, 15:41

Re: Multiplayer mutators

Come on guys, that's not the KaM spirit :P

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