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Official KaM Remake Ideas topic

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vojta_f

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Post 21 Oct 2012, 15:18

Re: Official KaM Remake Ideas topic

I would have liked to have been there, a list with options
map for:
2 players
3 players
4 players
5 players
etc

maps is much
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T*AnTi-V!RuZz

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Post 21 Oct 2012, 15:46

Re: Official KaM Remake Ideas topic

That would be pretty annoying, if you select a server to see who is in it (or to join it) then the list decides "hey it's time to refresh!" and disappears for a few seconds until it loads again. I guess we don't need to load the entire list, we could just refresh the servers that are currently shown (query the visible servers again and update the list), but this could result in a lobby disappearing because the players left which means your list would all move up/down if a new lobby was opened. I think it might make the list annoying to use if it was always randomly changing.
What about something called 'Quick refresh'? It only refreshes the stats of the currently displayed servers.
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Nissarin

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Post 21 Oct 2012, 16:33

Re: Official KaM Remake Ideas topic

In my opinion KaM need "real" lobby instead of just server list. If you don't know what I mean try Battle for Wesnoth for example.
While BfW works a bit differently than KaM (it doesn't relay traffic in network games, it's just a lobby) it shouldn't be that hard to copy a few ideas and in the future maybe drop current network model where clients have to use "proxy" server in the first place.
For starters, players should be able to "log in"* into lobby (master server), not just query it. With that in place it should be easy to create some global chat and keep a list of players currently online. I think that would make arranging networks games a log easier, not to mention, allow to easy reload a game if something crashed (right now, it's pretty much a game over).

* Basically, when you click on "network game", you can choose:
1) join lobby (default master server)
2) join custom lobby (another master)
3) create local server
4) join server


PS:
Some explanation of what you can see in the screen shot ;)
Main window - game list, each game is hosted by some player, some filtering options below
Right panel - user list, "friends" (denoted by icon) are on the top (none in the ss), followed by players in currently selected game, followed by "free" players, followed by players "in game", with "foes" at the bottom (again, denoted by icon)
Bottom panel - user chat
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FeyBart

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Post 21 Oct 2012, 18:52

Re: Official KaM Remake Ideas topic

i got a few ideas though.

1. maybe you can allow troops walk faster on a stone path.
I don't think that would work, since paths are online one tile wide. Maybe if you have long, straight paths, and troops in line formation, but I don't think it'd be practical.
2. maybe you should be able to make more paths (wooden one very slow iron one fast or something like that)
This wouldn't be necessary if number one would not be implemented. If it would, this would be very unbalanced. Making iron paths would be unrealistic and expensive as hell. And wooden paths would also be very expensive, as the production line for wooden planks is longer than for stones. You could solve this by making wooden paths better than stone paths, but that would be unrealistic.
3. make it able to give troops in the editor things like the most co-op missions
What do you mean? That you could give teams troops when you make maps? That's already possible.
4. maybe you could implement a new troop or a attack dog/horse
Attack dogs seem alright. Maybe give them weak defense and strong offense, but make them hard to control.
5. but it's alreeady great!!!!!!!!!!!
Can't say I disagree with that!
replys on some-ones idea.

some one suggested walls i think its a really good idea i like that.
There has been discussion about this. Many people believe it would make multiplayer matches last for eternities, as it would make offense a suicide. Some have suggested to implement siege equipment as a counter move, but it would be really hard to balance it. I think it might be okay as a bèta option for some maps, which you can turn of (like the peace time). However, if you can't get it balanced, it might be wasted time making it.
Nice coffee is always nice.
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thunder

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Post 21 Oct 2012, 21:57

Re: Official KaM Remake Ideas topic

Hi again!
:)
How do you think? Is it possible to work?

'Leave the building'

-a new function/button to the tower. Recruits leave the tower. Its needly in some situation when the tower is unuseable, or stones aren't in... if need recruits don't have to destroy the tower, only enough push the button, 'leave the tower/or same kind of name'...
-Same kind of button to any other buildings, mainly the mines...(if i have one full and one 'empty' mine and one trained miner, i cant tell him go to the full mine. i dont know how does it work exactly now)
-this button would be useful mainly in the end game, or when you dont want to destroy the mine/s, because would you use it for trap, or barricad, and dont want to traine more miner, or when rebuild the village...
-with this function 1 baker could made bread. Leave mill-->bakery, after leave bakery-->mill and again...
-I think this function be useful, mainly not enough gold on the map...or the player doesnt have gold and the mill is empty, but the bakeries have bakers, he could send one baker to the mill....

plesant evening!
t




now i leave the building ;)
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Bo_

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Post 21 Oct 2012, 22:30

Re: Official KaM Remake Ideas topic

I like it!
It annoys me sometimes when there are xbow in front of a tower and the recruits just keep suicide themself trying to join the tower.
Same with serfs trying to take away the coal from a mine who has enemy soldiers next to it.
Kick fast, think Bo.
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Thomas

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Post 22 Oct 2012, 08:04

Re: Official KaM Remake Ideas topic

What do you think about the following:
switch map buttons.jpg
Two small buttons beside the map selector drop down box by which you can easily select the next or previous map from the list. It's annoying when you don't have any idea of what the maps look like and you have to open them one by one by selecting them from the list as it is now. As this migth take too much space so the map's name cannot be fully read, you could also put the new buttons beside/above the map preview or something like this...
Something like this might be nice, I agree that it's annoying that you can't see the map until you click it and thus close the selector. But I think there are too many maps to practically click through all of them with the buttons you suggested. What do other people think?
Hmm, I thought I'd use it when the list is sorted by amount of players. Then you can easily press "Next" and you would have selected the next map for lets say "2 Players". And once you reach a map with more than two players you will directly see this in the map preview. For me personally, that's all I need because usually before I start the game I know what kind (that means how many players) of map I'd like to play and thus I only switch e.g. through all "2 Player" maps.
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Into_The_Battle

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Post 23 Oct 2012, 13:11

Re: Official KaM Remake Ideas topic

Hi again!
:)
How do you think? Is it possible to work?

'Leave the building'

-a new function/button to the tower. Recruits leave the tower. Its needly in some situation when the tower is unuseable, or stones aren't in... if need recruits don't have to destroy the tower, only enough push the button, 'leave the tower/or same kind of name'...
-Same kind of button to any other buildings, mainly the mines...(if i have one full and one 'empty' mine and one trained miner, i cant tell him go to the full mine. i dont know how does it work exactly now)
-this button would be useful mainly in the end game, or when you dont want to destroy the mine/s, because would you use it for trap, or barricad, and dont want to traine more miner, or when rebuild the village...
-with this function 1 baker could made bread. Leave mill-->bakery, after leave bakery-->mill and again...
-I think this function be useful, mainly not enough gold on the map...or the player doesnt have gold and the mill is empty, but the bakeries have bakers, he could send one baker to the mill....

plesant evening!
t




now i leave the building ;)
Damn, great ideia! Can this be made?
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pawel95

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Post 24 Oct 2012, 18:21

Re: Official KaM Remake Ideas topic

Hmm. about fog of war.

I see today the first time,that KaM had already a fog of war in the alpha version :O
Someone know why the developers had delete this function,maybe they thought that it does not fit in KaM game???

Image
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Da Revolution

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Post 24 Oct 2012, 18:55

Re: Official KaM Remake Ideas topic

Yea could be that it didn't fit. Another option is that they wanted something unique since most games like KaM had Fog.

I don't know if implementing it would be a good choice.
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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sado1

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Post 24 Oct 2012, 19:49

Re: Official KaM Remake Ideas topic

Not sure, but I think I read somewhere, that they indeed scraped fog of war because it didn't fit.
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Remake 2012

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Post 25 Oct 2012, 09:55

Re: Official KaM Remake Ideas topic

Hi
My litte ideas:

- neutral AI:

Players can attack him but do not have. (AI, builds, but does not do military buildings) Each player can avoid it, or destroy it in order to have more buildings of places, for example, military settings. (Enter the destruction of buildings by clicking on the icon in the attack on the building)

- second version tower

Why have not entered the second kind of tower? (Tower of the alpha version of the game)

- The introduction of ballistae and catapults

Tzar: The Burden of the Crown
Heroes of Might and Magic II
Heroes of Might and Magic III - <3 ;)
Heroes of Might and Magic IV
Heroes of Might and Magic V
Heroes of Might and Magic VI
Age of empires I
Age of empires II
Age of empires III
rest RTS games....

All have one thing. They were Ballista / Catapult. Which was attacking itself. Without helper.
Knights and Merchants Remake only have a problem with it -_- WHY ?!

- enter the army from the town hall!
Do not cut the game !
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Da Revolution

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Post 25 Oct 2012, 10:36

Re: Official KaM Remake Ideas topic

All have one thing. They were Ballista / Catapult. Which was attacking itself. Without helper.
Knights and Merchants Remake only have a problem with it -_- WHY ?!
Because those games weren't based on a fully visible production process. For example AoE you just clicked on the unit in the barracks and you had it. Yes you do see them gathering wood/food/gold, but they aren't actually producing the weapons.

KaM is hard to compare with other rts games.
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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thunder

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Moorbach's Guard

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Post 25 Oct 2012, 14:24

Re: Official KaM Remake Ideas topic

Inn

The citizens eat until to them conditions 100%, if the inn is 'full' or has more kind of food. They eat more than one thing. Sometimes eat 3 kind of things- bread+vine+fish :O or vine+bread+fish. It's more than 100% so the players feel to his fish is not enough valuable, becasue the fish is give only 5-10% to the conditions...

Other:
Serf and labourers can working if they are hungry but the houseworkers can't. They look in the inn and see nothing what they cuold eat, go out and find something job, but the houseworkers look in the resturante, see nothing, go home and start again go to the inn and do it more more....

I think nowadays the games have lot of soft/hard starvations/glad to some exception. I think too the vineyard changing is good, because see to use lot player in every game and also i use it.:) But the eating session is need to refom. If possible the citizens eat only one thing at once. if i have 3 hungry serf and i have one vine one bread and one fish, then one serf will be 100% but the other two will die(if i lucky they will carry something(swords or horse...) and die in the road with that things...)
So if the citizens eat only one kind of food, then food will stay to the other citizen/s. Ok, they dont be 100%, but he will come back later 6-8mins and until work without problems... This is same for the late game where you have only one thing in the inn/s and eat only one thing...

I talked about it with Revo and his 'Butcher style'. He told me they dont have problem with food. Some fish and vine help him.
OK, citizens eat only one sousage and go out from inn, and they arent 100% and will come again 8-9mins...

I mesured and counted 720 sec with fluently working /without lunchtime:
1 Baker: create- 32pcs bread
1 Vineyard: create- 16pcs vine
1 Butcher: create- 43pcs sousage... These number are nearly exatcly.

200citizens (what is absolute normal) need to 7 baker or 13 vineyard or 5butcher with 12 minutes turns and eat only ONE thing.
(i have test game where 2 bakeries 1butcher 2vineyards werent enough.)

'Switch on/ of delivery of ware' button for the foods in the inn(those little red triangle from wares from storeH). Control which kind of food take to inn same for the store...
If have 2 inn then could seperate the foods. if the baker is near the each and very far from the other you will win little time.
Example: 1st inn:sousage+vine; 2nd inn: fish and bread...
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dicsoupcan

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Post 25 Oct 2012, 15:07

Re: Official KaM Remake Ideas topic

i do not think this is a good idea, yes food management will be better but your citizens will get hungry more often wich means they travel to the inn a lot more. this results in decreased production. this also increase traffic into the inn and the inn can only have 6 people occupied, wich means you will get traffic jams at your inns. if you make only one or two types of food that is the risk you are willing to take. if you make enough (types of) food it really is not a big deal in my opinion.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill

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