Re: Speeding up the early game
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A lot. You will lose precious time, which other players spend on buildings that actually produce something and thus bring them forward.
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That's your interpretation, it wasn't meant that way.
Also, an example is not necessarily an argument, let alone a usable argument.
Besides, why have you ignored every other argument I've talked about? Do you have nothing to say about that?
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Okay, I'll try to explain again, then. In the classic tech-tree, mapmakers had the choice of letting players skip the inn by having the woodcutter, quarry, etc. be unlocked at the start. Now, that choice is no longer given to mapmakers: The inn can never be forced unto the initial setup of the village. I understand the the new tech-tree is slightly different than having pre-unlocked buildings in that the school must first be built, but I find that to be a small gain for such a big change. For the most part, this new feature could already be accomplished before.
So, to answer your question: Map makers now no longer have the choice of making players build an early inn.
We agree in general that is good to slightly speed up the initial game's phase.
I would to hear opinions from complainers respect this:
*Krom's way: Storehouse enables Inn+School / School enables Quarry+Woodcutter.
It's the fastest proposal, but to compare I'll remember mine below which speed is "average" in comparison.
*Jeronimo's way: Storehouse enables School / School enables Inn+Quarry.
This chain only allows Quarry, but not fast Woodcutter (anyway you need to build at least 2 quarries, even if you have woodcutters unlocked).
My proposal maybe is more attractive for mapmakers who still can speed their maps enabling woodcutters/farms.
Do we prefer option K or J?
For me any is fine, just want to skip Inn in every map.