Re: Official KaM Remake Ideas topic
I've only had a player pause a game once in all of my AoK online play
Is there a pause function in AoK??



I've only had a player pause a game once in all of my AoK online play
Maybe a small idea/frustation. I am pretty new and want to scroll through the differents map in MP. To select a map you need to click and select in the dropdown box (EVERYTIME). Navigation with the arrow key would be a lot easier.
It is a small suggestion, but i registered just to post it. This will give a indication of the level of frustration as a player unknown to the maps.
Moorbach's Guard
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Former Site Admin
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and will let us make a ranking of players basing on looses, wins, and draws
Former Site Admin
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How about adding accounts to KaM? This will prevent impersonating, and will let us make a ranking of players basing on looses, wins, and draws. Draw will have to be added then. I see it so that all players have got a "draw" button and if all players which are online push it the match is draw. Or sth like that...
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How about adding accounts to KaM? This will prevent impersonating, and will let us make a ranking of players basing on looses, wins, and draws. Draw will have to be added then. I see it so that all players have got a "draw" button and if all players which are online push it the match is draw. Or sth like that...
On the first page of this topic, you will see that this was already rejected.
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Still, it's not such a bad idea. But I do think this is (one of the) very last things that should be implemented ever.On the first page of this topic, you will see that this was already rejected.How about adding accounts to KaM? This will prevent impersonating, and will let us make a ranking of players basing on looses, wins, and draws. Draw will have to be added then. I see it so that all players have got a "draw" button and if all players which are online push it the match is draw. Or sth like that...
hello. My ideas for Kam Remake:
1) After PT we have quite a few towers, arms in the castle, but we lack the gold to train recruits. A quick way to this problem is the destruction of the towers that recruits could go to the fortress. My idea: add an option to send a recruit from the tower of the castle (instead of destroying the towers). The same option in the opposite direction: to leave (add number) for rookie of the castle, so he can go to the tower.
2) I am glad that he is no longer an option blockade of goods to the castle. We can now build two forts (the army heavy and light), just as it is with recruits? Did they change they will go to one and another castle? It's nice if you could choose yourself how many recruits have to go to one of the castle and how much to the other castle.
3) For example, we have some of mine coal, iron, gold, but we have boxes of gold to train for each miner. Thus, the maximum amount we can train miners is limited, and we want this to come to mine iron - one miner, to a gold mine - one, to mine coal - 1 How it works now: three miners, for example, enter the three coal mines, and the rest is empty and we have to destroy them.
Translation from translator ;/
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