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MegaMap Project

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thunder

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Post 23 Aug 2013, 13:45

Re: MegaMap Project

:)
I see he started to make advertisement also;P
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Remake 2012

Knight

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Location: Poland

Post 25 Aug 2013, 08:41

Re: MegaMap Project

Hi

I done my area.
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thunder

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Post 25 Aug 2013, 09:35

Re: MegaMap Project

Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/

Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)
The Viking(Area7th)
Vas
Well, it seems not too easy loc. Thank you Paker. (i could)

Dicsoupcan:)
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The Dark Lord

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Post 25 Aug 2013, 09:38

Re: MegaMap Project

Disco please change the filename when you're done.
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thunder

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Post 25 Aug 2013, 09:40

Re: MegaMap Project

Disco please change the filename when you're done.
Yeah that should be good Megamap9j or something what it could be the next;)
Thanks
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woloszek

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Joined: 23 Apr 2012, 19:50

Location: Poland

Post 25 Aug 2013, 11:14

Re: MegaMap Project

Not bad Paker, but I must agree with Thunder, it seems not easy loc. Good luck Dicso :)
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ChrisEggII

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Post 25 Aug 2013, 11:41

Re: MegaMap Project

At least we didn't wait so long time ;)
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 25 Aug 2013, 14:08

Re: MegaMap Project

Wow, Paker. Good job! The locations looks nice and is also playable. My only significant complaint for aesthetics is of the "hill" behind the gold mountains that can't be built on. It looks strange and might be annoying while building. As for playability, wood is going to be extremely hard. Not a huge problem, but since gold is also very hard it makes this location very hard. Hopefully this doesn't unbalance the map ;)
I used to spam this forum so much...
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Shadaoe

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Website: https://www.youtube.com/user/KaMRemake

Post 25 Aug 2013, 15:34

Re: MegaMap Project

MegaMap10-paker.rar
PakerRemake2012MegaMapPartOfTheWorldImaChampion.pakerzip.pakeRAR.pakerpart01.r2012

Other than that, you overstepped into two parts of other people on the top and to the right, the top one being oddly painted with water, and there is a missing coal tile in your coal field at the bottom.
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dicsoupcan

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Post 25 Aug 2013, 15:54

Re: MegaMap Project

cornered by desert left to me and grass under me, gg :mrgreen: it will take some time before i think of something fitting i guess.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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woloszek

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Post 25 Aug 2013, 18:20

Re: MegaMap Project

cornered by desert left to me and grass under me, gg :mrgreen: it will take some time before i think of something fitting i guess.
Noooooo, Tomorrow you must finish your part :mrgreen:
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dicsoupcan

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Post 25 Aug 2013, 18:44

Re: MegaMap Project

cornered by desert left to me and grass under me, gg :mrgreen: it will take some time before i think of something fitting i guess.
Noooooo, Tomorrow you must finish your part :mrgreen:
actually that might be possible, i have a lot of time on my hands these days.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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dicsoupcan

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Post 26 Aug 2013, 10:10

Re: MegaMap Project

Well here it is, have fun critisizing my part :mrgeeen:
MegaMap11- not paker.rar
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Last edited by dicsoupcan on 26 Aug 2013, 10:20, edited 1 time in total.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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The Dark Lord

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Post 26 Aug 2013, 10:18

Re: MegaMap Project

JYFKYVFKUYFGKUYFBJGTDFJGTRFJGFCBJTF!!!!
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woloszek

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Sword Fighter

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Location: Poland

Post 26 Aug 2013, 11:06

Re: MegaMap Project

nice job dicso, but one thing - your loc need more water with fish like other parts... more than 20 fish need, imo...

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