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Official KaM Remake Ideas topic

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K@T

Blacksmith

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Joined: 27 Sep 2013, 23:31

KaM Skill Level: Fair

Post 01 Oct 2013, 07:52

Re: Official KaM Remake Ideas topic

I hope last question: D
- What do you think about building a place in the tree (building removes tree), or any other easy way to grubbing up trees?
This has already been declined. Just use the vineyard trick ;)
Yes, but you will lose time and board.
- What about the removal of road?
Also declined. It's mostly pointless anyway. Why do you need it?
To make field or vineyard or to recover the stone (is it possible?)

ps is it possible to recover materials from the demolition of buildings?
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Ben

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Former Site Admin

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Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 01 Oct 2013, 15:14

Re: Official KaM Remake Ideas topic

Also declined. It's mostly pointless anyway. Why do you need it?
To make field or vineyard or to recover the stone (is it possible?)

ps is it possible to recover materials from the demolition of buildings?
It is not possible to recover materials after they are used in construction. This is can be good; though, as it forces the player to put more consideration into planning. I can also almost guarantee that the Remake will never support material recovery from destroyed buildings/road removal, etc.
I used to spam this forum so much...
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K@T

Blacksmith

Posts: 25

Joined: 27 Sep 2013, 23:31

KaM Skill Level: Fair

Post 02 Oct 2013, 07:46

Re: Official KaM Remake Ideas topic

Ideas:
- When we attack an enemy building and will be damaged by 50%, the production of this building is stopped (something like shut the door)
- When the building is damaged in 90% and on fire, it is automatically destroyed in the near future if we do not fix it
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Krom

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Knights Province Developer

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Location: Russia

Post 02 Oct 2013, 08:32

Re: Official KaM Remake Ideas topic

I always found it was unnatural that when e.g. the Bakery is severely damaged, the Baker inside just keeps on working like nothing's happening.

What do others think?
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 02 Oct 2013, 08:38

Re: Official KaM Remake Ideas topic

Ideas:
- When we attack an enemy building and will be damaged by 50%, the production of this building is stopped (something like shut the door)
- When the building is damaged in 90% and on fire, it is automatically destroyed in the near future if we do not fix it
Hm. If we want to stay natural, then yes. Adding that if the house is on fire it should lose hitpoints continuously (if it was natural). BUT if for example it's a tower, you only have to damage it a bit to actually take it out. And it can't be that hard to kill some builders, huh (well, it is against pro players :D)?
The Kamper is always taking my colour!

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dicsoupcan

Moorbach's Guard

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Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 02 Oct 2013, 10:21

Re: Official KaM Remake Ideas topic

Well th fire is just an indication of building damage, like red alert has it's cracks in the roof and walls and stuff. And tbh it is also unnatural the fire get's extuinghised by builders using hammers instead of people using water.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Shadaoe

Knight

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 02 Oct 2013, 13:10

Re: Official KaM Remake Ideas topic

As it is unnatural to actually have fire in the first place ;)
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Bence791

Knight

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KaM Skill Level: Beginner

Location: Hungary

Post 03 Oct 2013, 06:24

Re: Official KaM Remake Ideas topic

There are many other "weird" and unnatural things in KaM :D But if we haven't been caring for 15 years, why should we care now? :D
The Kamper is always taking my colour!

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K@T

Blacksmith

Posts: 25

Joined: 27 Sep 2013, 23:31

KaM Skill Level: Fair

Post 03 Oct 2013, 08:36

Re: Official KaM Remake Ideas topic

Because we want to play and compete :-)
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WhiteWolf

User avatar

Warrior

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Joined: 05 Jul 2013, 11:07

KaM Skill Level: Beginner

Location: The Netherlands

Post 03 Oct 2013, 08:40

Re: Official KaM Remake Ideas topic

I always found it was unnatural that when e.g. the Bakery is severely damaged, the Baker inside just keeps on working like nothing's happening.

What do others think?
Might be an idea that the worker stops as long as the building is under attack ?

Starcraft / Terran, when a building is hit under 20% it slowly loses HP~ But if the idea is to improve realism into the game the building shouldn't get on fire when a simple arrow hits it. Maybe something like in 'setlers 6', some (or all i don't really remember it) of your soldiers carry a torch to burn the building. But that would imply that normal soldiers can't attack buildings anymore~
There is no such thing as innocence only degrees of guilt.
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K@T

Blacksmith

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Joined: 27 Sep 2013, 23:31

KaM Skill Level: Fair

Post 03 Oct 2013, 09:03

Re: Official KaM Remake Ideas topic

Not worry about the fire, but rather the percentage of damage to the building.
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Esthlos

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Knight

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Post 03 Oct 2013, 09:41

Re: Official KaM Remake Ideas topic

I like the idea of buildings stopping working when too damaged... what about setting the game to kick the worker out of the building if it's too damaged?
("work? I won't even ENTER that ruin until it's repaired...")

As for fire on buildings... making them crack and break would be more realistic but would also be a lot of work on the sprites...
Yet, it would be great if we could have both things: melee breaks buildings (high "cracking damage"), ranged sets them on fire (very low "cracking damage"+low "fire damage" if arrows keep being fired, very low continuous "fire damage" if arrows stop being fired but the fire is not set out - or isn't extinguished naturally; maybe make it so that only the percentage of the building's HP built using wood can be burned down?)
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 03 Oct 2013, 12:27

Re: Official KaM Remake Ideas topic

i dislike the idea, my point was that the fire only shows the enemy player how damaged a building is, what may result in a different targeting priority just like it does in red alert. otherwise you can shoot 1 arrow, stay there with ranged and kill all incoming builders while the building burns down and becomes unused.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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WhiteWolf

User avatar

Warrior

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Joined: 05 Jul 2013, 11:07

KaM Skill Level: Beginner

Location: The Netherlands

Post 03 Oct 2013, 13:33

Re: Official KaM Remake Ideas topic

@dicsoupcan, i meant to let the bruning lose HP when it's under 20% health.. or make it lose health on a very very low rate. like 900 per hour (1 every 4 seconds).
There is no such thing as innocence only degrees of guilt.
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Shadaoe

Knight

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 03 Oct 2013, 14:18

Re: Official KaM Remake Ideas topic

Don't you think that having an enemy army in your city already has too many negative effects ?

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