Re: Pawel's Campaign Feedback

...killing all the serfs and killing the enemy soldiers by hunger.
now the entire campaign is not unlocked for me, but I am sure that in the mission 18 it is possible to do the same.
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Nevermind about your "sneak throw", I wanna add one more function, that isn´t implemented in the remake yet, but could/should be implemented (it´s working in tpr/tsk):
When you are standing/going a few tiles next to a group of standing soldiers, they will attack you! That makes sense and it is realistic, I mean troops will attack you in real life, when you go 2 tiles next to them in their baseand not only when you say "Goodmorning sir" and touch them
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WIth this addition, this "easy cheating" could be at least a bit avoided.
In my opinion, such a function should be really added sooner or later on. I am just playing a mission in vas new campaign section, and there I get attacked, when I only shoot at some serfs. However that might be programmed by dynamic scripts and not by static. Dicsoupcann told me yesterday, that defence positions in the Remake only work for buildings not for citizens: When you make a huge defence radius and a house is under attack, the army will attack you. When serfs will be under attack, they won´t attack you (but somehow I remember that also that was different somehow in tsk).
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Does anyone remember how big the range is? We can make this an option you set for the AI, but by default it should be the value from TSK/TPR. EDIT: I just measured it in TPR to be 4 tiles (the AI will attack you when you stand 4 tiles or closer from their soldier). If anyone disagrees let me know.
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You're right, we need to implement that to make the AI work properly. Until then it will almost always be possible to sneak into the enemy's base. I kind of forgot about that feature of TSK/TPR
Does anyone remember how big the range is? We can make this an option you set for the AI, but by default it should be the value from TSK/TPR. EDIT: I just measured it in TPR to be 4 tiles (the AI will attack you when you stand 4 tiles or closer from their soldier). If anyone disagrees let me know.
In the Remake serfs being attacked is treated by the AI the same as any other threat. Any defence position that is in range of the attacker will be sent to help. I'm pretty sure that's how it worked in TSK/TPR.
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I agree with those 4 tiles, should be ok.
It shouldn´t work when you are "behind" these soldiers, like TDL said. However it would be cool if it works, when your soldier are like 1 tile right/left to it (So they don´t stand directly infront of those troops, but "next to" right or left of those troops. You got my point?![]()
One last thing: Not sure if you have watched cmowlas replay, Lewin, but there are quite interesting things to see, even things that I haven´t seen yetHe catched one group of xbows out and ran away with his knight on the whole map.
Like all soldiers just ran behind that Knight. Cmowla could just destroy the whole city of the ai then, but the ai troops didn´t came back to save that city, instead they are still running behind that ONE Knight![]()
Shouldn´t be the "back" line whole time in the city, when the frontline is still alive, and for example only defend their city xd ?
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Castle Guard Swordsman
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Castle Guard Swordsman
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Location: "Pawel95" on Youtube.com
2.It never happened to me, too.
Castle Guard Swordsman
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