Post 25 Jan 2014, 17:38 by Menszu
The work around this map never ends, but this time this might be it, hope you'll be able to enjoy it. Unless in another month or so I come back and once again find out that it's terribly ugly and needs some polishing, hopefully not.
King of the Castle 1.95
Changelog:
- Once again visuals all around the map. And in extensive way.
- Loc2: once again Stonehenge, this time it was moved far away, it now serves more as a decoration, and stops beeing a troublemaker for the Player. Still, the strone needs Player's attention on this loc.
- Loc4: again the stone, it was moved mainly for aesthetic reasons, more snowy area.
- Loc 5: Major rework of the Golden mountain and coal near the warehouse, this loc seemed to be in disadvantage, reworked for easier town planning.
- Loc 6: Previously added mountain range, now closes up completly, reaching the river, minor movement of coal deposit, now it's a bit closer.
- Loc 8: Coal deposit shape reworked.
- Unlocked wineyards from the start, unorthodox, yet with low food on the map it might lead to some rarely seen builds.
- Loc 1 and 5, as most endangered Frontlines have been buffed with +10 wood and +10 bread at the start.
Download below this post and in the first post on first page.
The Castle (version of the map without Lewin's script).
All of the above, except minor changes to adress the Players who like more classical KaM experience:
- The building order was set to default.
- Bonus grain removed from storehouses, +20 bread and + 10 fish added as recompensation.
The Castle can be downloaded from the post directly above and from the second post on first page.
Feedback, as always, will be most appreciated.
You do not have the required permissions to view the files attached to this post.
Puny lords starving your subjects, such weakness, shame on you...