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KaM Remake -> Multiplayer Demo out!

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The Knight

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Pikeman

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KaM Skill Level: Average

Post 21 Feb 2009, 22:31

2 scroll buttons in mission briefing for more and longer texts would be also a nice improvement for TPR 2.0 :D
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Krom

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Knights Province Developer

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Post 07 Mar 2009, 06:32

We'll see about that later on, when we add game menu. Scrolls are not always convenient, maybe there's a better solution (taller text area?).

So far KaM Remake is a clone of KaM TSK/TPR, but there are a couple of new features that will be there for sure (and are already working or almost-working).

KaM Remake new features:
- unit task info (so you know what your sefs and laborers are doing at the moment)
- fog of war
- outpost tower (one from KaM beta screens to see through fog of war)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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H.A.H.

Post 07 Mar 2009, 09:40

We'll see about that later on, when we add game menu. Scrolls are not always convenient, maybe there's a better solution (taller text area?).

So far KaM Remake is a clone of KaM TSK/TPR, but there are a couple of new features that will be there for sure (and are already working or almost-working).

KaM Remake new features:
- unit task info (so you know what your sefs and laborers are doing at the moment)
- fog of war
- outpost tower (one from KaM beta screens to see through fog of war)
wow! but who goes into the watchtower?
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Krom

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Knights Province Developer

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Post 07 Mar 2009, 09:55

Recruit of course! Who else is capable of being whole mission long on duty? :D
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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HomerSp

Peasant

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Joined: 06 Mar 2009, 23:00

Post 07 Mar 2009, 10:04

Just wondering, are you doing this all by yourself?
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Krom

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Knights Province Developer

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Post 07 Mar 2009, 10:22

Mostly yes, but few months ago Lewin joined the project and is doing a lot on GUI/Text/mission loading. Also my friend Alex did helped a lot on building core structure of the game, he's left the project almost year ago now. A lot of info about KaM data format was found out by KaM fans, deciphering formats on my own would be very time-consuming.
See, without all those people help and assistance KaM Remake wouldn't be half as advanced as it is now :)
I hope to complete the Remake sometime and credit everyone who took part in it.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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HomerSp

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Post 07 Mar 2009, 10:41

That's what I thought too, doing something like this all by yourself would be way too much.

Am I correct to assume you are still working on this? And are the screenshots on the first page how the game currently looks?
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Krom

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Knights Province Developer

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Post 07 Mar 2009, 10:49

Yep, though technically it's possible it's just makes very little sense to do something alone for years when team can make it times faster and better and also learning from one another while doing it.

Screens are outdated. Visit my site (krom.reveur.de) there's a link to video showing current progress. I shall make new video soon though, there's a lot new stuff added (fog of war, buildings building, etc..). Probably once Lewin finished DAT loading and I finish sounds handling. Of course video is just a tip of iceberg, a lot is unnoticable behind.

Kam source size reached 360kb today. It's hard to keep a track of all new features added since last report though. Maybe Lewin can tell..
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Nick

Crossbowman

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Joined: 09 Jan 2007, 23:00

Post 07 Mar 2009, 13:49

u implemented FOW already? wow great!
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

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Post 08 Mar 2009, 17:38

Yes, FOW is there, it's still unrigged to many things (like building markers or fences). Lewin is working on mission loader/decoder and I've added sound, KaM Remake is not silent anymore :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

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Joined: 19 Nov 2007, 23:00

Post 09 Mar 2009, 20:29

So, what kind of extensions are you planning to add to the mission scripts?
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

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Post 09 Mar 2009, 20:56

Nothing. So far our best goal is to create a working game. Then we will see and plan on improvements.

New features are born in process, e.g. FOW looks really cool and easy to make - so we made it.

Making mission scripts act same as in KaM is already a big deal. So maybe we will have to invent somehing new, replacement? Still No1 priority is to make TSK clone, extensions will come later on.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 09 Mar 2009, 21:16

FOW was easy for you? wow man, it was a major problem for us.. we got help on the GameDev forums but otherwise it wouldn't have worked out..
It's still quite complicated, and I don't know how well it will hold up in edge cases (units/buildings dieing immediately after being created and such)
It also added a whole lot of extra data - not only who can see which tiles, but what they looked like last time you saw them, since ores and heights etc can change

How did you do it? (ok rendering is easy, I mean knowing What to render)
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Krom

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Knights Province Developer

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Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

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Post 09 Mar 2009, 21:45

I must have lead you into wrong assumption. KaM Remake FOW is not as advanced as yours. So far it's only a graphical effect. Will need to put another amount of effort to make it act like your description. Rig it with everything (including AI). So it's more of a showoff at the moment.

I guess will need to add 2-3byte for each players version of terrain.. Will see about that later on.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 13 Mar 2009, 11:10

Did I mentioned:
- KaM Remake has got main menu now :)
- Units get hungry and go to eat now
- Another milestone - code size reached impressive 400kb :)

Lewin is working on mission script processing..
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

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