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KaM Remake -> Multiplayer Demo out!

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Juba

Barbarian

Posts: 104

Joined: 02 Feb 2009, 23:00

Location: Finland

Post 29 Jun 2009, 18:29

Miner, carpenter, recruit and serf & laborer sections are excellent! Other sections are too close to each other. I think it should be one section/line. It seems that there's two lines space (for two sections) at bottom of the area but it's not enough...

Well, if you enlarge that size area little bit to right, the look would be as clear as it should be. But would it take too much space?
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 06 Jul 2009, 20:47

We are working on bugfixes. Latest bug fixed was in delivery system when serfs would be confused if target house was destroyed before delivery performed. Lewin is busy with functional FullScreen mode. I've added memory manager to catch memory leaks. All goes smooth :)

Meanwhile I try few different setup programs, so far I prefer InstallShieldExpress3.0, it was shipped with Delphi and looks like free to use, as well user-friendly. But I've no idea if it works for Vista.. we'll see that later.

We shall fix as much critical bugs as possible and then release the Demo. Hopefully that will hapen in <3 weeks. I want to note that despite demo will be playable it's main intent as I see it - gather bugreports and make sure it runs ok on different PCs.

Demo size will be approximately 14mb (with all essential data included).

P.S. Code size reached 580kb.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 06 Jul 2009, 21:07

I've looked at NSIS, it seemed kinda nice, might be worth a look too
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 07 Jul 2009, 07:13

I tried NSIS and there's one thing I can't coop with - custom scripting language. ISE has a step-by-step wizard - very easy to use.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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harold

Knight

Posts: 563

Joined: 19 Nov 2007, 23:00

Post 07 Jul 2009, 13:04

Yea that's kinda annoying.. usually you can just copy/paste some stuff together from the web though
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Thunderwolf

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Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 08 Jul 2009, 12:10

I normally use InnoSetup. It's got a wizard to stuff automatically and also allows custom coding of a lot of stuff.
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 09 Jul 2009, 07:39

InnoSetup looks fine, but GUI I've got (ISTool) doesn't even have good enough file browser! :D See Nero's browser for example - it's much better. Anyway, if we have bad luck with IS then we can always upload a simple RAR package - Remake can live without registry keys and desktop icons :D

Bugfixing goes on, in past few days code increased almost 12kb for that matter..

We are thinking about multilang support and deciding which missions to include now.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 14 Jul 2009, 11:31

Multi-lang is working well :)

Code size reached 616kb

We plan to fix few more bugs (fullscreen mode, canceling building sites, maybe few more), Lewin will write a readme and Demo is ready to become public :)

We need some addon maps to include in the bundle. Remake supports addon maps, you'll be able to load any TPR map out there, but we want to add few right into the demo. If anyone wants to contribute or give us permission to add your map to Remake - please say so!
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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MrVV

Axe Fighter

Posts: 72

Joined: 29 Feb 2008, 23:00

Location: Zealand, Denmark

Post 14 Jul 2009, 13:53

And it works on Vista? Thats the only question here...

MrVV
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 15 Jul 2009, 12:02

Well since noweone replyd to u about using a mission.
Feel free to include my mission 'smart':
http://lewin.namsys.com.au/kam/index.php?go=knights_and_merchants_editor_missions_detail&Mission=20
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 15 Jul 2009, 19:32

I don't know if Lewin tested Remake on Vista, but I didn't.
Hopefully it will work with some minor graphic flaws that we'll fix eventually )

Thanks for permission Nick!
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Thunderwolf

User avatar

Crossbowman

Posts: 233

Joined: 22 Jan 2008, 23:00

Website: http://thunderwolf.freehost10.com/KaMMissionBuilder/index.php

Location: Netherlands

Post 15 Jul 2009, 19:48

Feel free to add mine as well if you need some more...

I've also tested them in TKE, so I'm curious on how they'd turn out in this remake...
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 15 Jul 2009, 20:11

Okay, thanks!

Remake has no army support yet, so that gonna be simple sanbox kind of gameplay.

We'll test these maps and see if there are any specific bugs :)
*on of such already found and cured - Storehouse was set to have 999999 items of resource which caused overflow :D Now we limit it to reasonable 65535 items on loading.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

User avatar

Knights Province Developer

Posts: 3282

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 17 Jul 2009, 19:21

We are finishing bugfixing (there will be half a dozen of known bugs slipped till next release/patch though, cos you know, it's like endless process ) and working on wrapping whole thing into a nice package now. This includes proper Readme.txt, drivers distributives, installer, maps, exe icon and etc..
I don't have access to our ToDo list atm, otherwise I could've written detailed status.

All-in-all release is a matter of some few weeks.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Nick

Crossbowman

Posts: 240

Joined: 09 Jan 2007, 23:00

Post 19 Jul 2009, 18:20

awesome! can't wait

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