Post 06 Mar 2010, 20:23 by eznieh
Hi,
I have no idea whether the project is still active, but i have a couple of idea's to improve the game, or at least the ability to play it faster.
- drag road's construction, you select the starting point, and the ending point and in between road construction spots are also made.
- a radius for collecting constructions showing what their range is up to where they collect materials, that could save materials. (farms, stone cutters, mines etc)
- when canceling a construction, you can reclaim the materials that the serfs have delivered already, so you don't waist them
- when deconstruction, have a option to select a longer lasting deconstruction (reversed construction animation) in which the constructors can reclaim the used materials. it would take more time and people to deconstruct, but you would be able to reuse or relocate constructions. (real money savers with mines)
- have the ability to select what the serfs should do first, collect food, materials or weapons, and what to deliver first. in case there is a food shortage they should deliver food first, else they could deliver the weapons first.
- give the constructors the ability to collect their own materials, at least for the road and the vineyards so they don't die waiting on the materials, or at least after they get them
- if your town is being attacked, allot the serfs carrying weapons to wield them, at least for the time being, and if they don't have them , at least let them fight to defend themselves.
- allow the constructions of (wooden) walls
-have the ability to select not allowed area's, for instance when you're in a fight, the serfs don't go to the part of the town where the fight is going on
I might think of more while i play, i know its an early stage to give add-on ideas, but i though of em now, and i know I'm going to forget em if i don't write them down