
KaM Remake -> Multiplayer Demo out!
I plan to make a release in a week or two, as usually
Honestly, I don't know when, but I need to have that feeling "I'm confident that there are no major bugs and we can show this to public".
Archers attack may be postponed, it's not that important for upcoming demo. There are bigger issues with fights that I want to resolve first.
Also before release I want to implement a game recording feature, so that bugreports were 100% re-viewable. I've been working on it and it does works already, but needs some cleanup and bugtesting itself
The feature works like so: It creates a ground-zero savegame right on game start and then logs all player commands (well, not all yet) and time these commands were issued. Then on replay this module issues all the commands at precise times and thus the game is exactly the same as it was. Thus, having ground-zero savegame and commands log - all bugs become re-producible for bugfixing.
Same idea can be used in multi-player, but thats later...
Harold, you (and JBSnorro) should post more about TKE development. What are you doing, what are you planning to do, whats your schedule and roadmap 

Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
I was working on game-replays and discovered that they are not consistent with a game they were recorded from. Bugfixing of this issue can take a while since I don't see where's the bug coming from. Thats a must-have-it-working-perfect-or-its-useless feature after all 

Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Consistency bug is solved, at least for fighting missions 

Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Now I need to redirect all player input through it and see if it still works 
Player input can be split in these groups:
Army control
Building plans
House commands (incl. delivery blocks)
Game settings (deliver ratios)
Cheatcodes (+resources)
That will be enough to generate bugreports
For now replays will serve only one need: catch bugs

Player input can be split in these groups:
Army control
Building plans
House commands (incl. delivery blocks)
Game settings (deliver ratios)
Cheatcodes (+resources)
That will be enough to generate bugreports
For now replays will serve only one need: catch bugs
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Hi i am here again ( After holidays in France
) With an IDEA and a bugreport.
We'll take the idea first:
New command in the .dat files in KaM remake. For text messages, instead of listing them in the .lib files. It could be a sequence like this:
!SHOW_MESSAGE"We have encounred enemies. SLAY THEM AT ALL COSTS!"AFTER_TIME 4000
That means you'll get the message "We have encounred enemies. SLAY THEM AT ALL COSTS!" after 400 seconds.
and again, this should be made in the .dat files.
Hope you understand the idea
Now for an annoying bug. This happens alot of times for me: (From Stone Mission, i am sure you know the bug. And not only in stone mission)
http://a.imageshack.us/img137/2682/kamremakebug3.png
Sincerely, Sebrav.

We'll take the idea first:
New command in the .dat files in KaM remake. For text messages, instead of listing them in the .lib files. It could be a sequence like this:
!SHOW_MESSAGE"We have encounred enemies. SLAY THEM AT ALL COSTS!"AFTER_TIME 4000
That means you'll get the message "We have encounred enemies. SLAY THEM AT ALL COSTS!" after 400 seconds.
and again, this should be made in the .dat files.
Hope you understand the idea

Now for an annoying bug. This happens alot of times for me: (From Stone Mission, i am sure you know the bug. And not only in stone mission)
http://a.imageshack.us/img137/2682/kamremakebug3.png
Sincerely, Sebrav.
New command for DAT file looks great, we will definitely implement it one way or another, but there are certain difficulties with multi-languaging. How to show English or Polish message to Dutch player who doe not knows these languages? Whats your idea for such case?
As for the bug - I hope it's long fixed in r800 series.
As for the bug - I hope it's long fixed in r800 series.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
Got an idea how to do that!
I see that the single missions got thier own folder, and that is a good thing for my idea
For example: (This is the AcrossDersert files PLUS my "Idea file")
Acrossdesert.dat ( You probably know that one
)
Acorssdersert.map ( You probably know that one too
)
acrossdesert.txt ( Map Description, you see in-game )
Acrossdesert.lib <--- !!!
That "Acrossdesert.lib" could contain the messages that you want to show in-game.
For example: (I dont know how .lib's are constructed, but i am just trying to show my idea).
I see that the single missions got thier own folder, and that is a good thing for my idea

For example: (This is the AcrossDersert files PLUS my "Idea file")
Acrossdesert.dat ( You probably know that one

Acorssdersert.map ( You probably know that one too

acrossdesert.txt ( Map Description, you see in-game )
Acrossdesert.lib <--- !!!
That "Acrossdesert.lib" could contain the messages that you want to show in-game.
For example: (I dont know how .lib's are constructed, but i am just trying to show my idea).
- Code:
Line=1 Version=English: "We have encountered enemies. SLAY THEM AT ALL COSTS!" Version=German: "Wir haben Feinde gesto?en. T?tet sie um jeden Preis!" Version=Polish: "Mamy napotkanych wrog?w. Zabij ich za wszelk; cen!" Version=Hungarian: "Van tal?lkozott ellens?gei. Meg?lje;ket minden ?ron!" Version=Dutch: "We hebben ondervonden vijanden. Doodt hen ten koste van alles!" Version=Russian: (Russian... Thats a hard one... ) [/quote] (These translations are translated with google, and i have removed all the bugged text, and thats why i removed all text from russian. and some other.) So instead of: [code] !SHOW_MESSAGE"We have encounred enemies. SLAY THEM AT ALL COSTS!"AFTER_TIME 4000 [/quote] it is : [code]!SHOW_MESSAGE_1_AFTER_TIME 4000[/quote] My longest post so far :lol: Sincerely, Sebrav EDIT: Hope you got it. When i post with the "code" thing, some letters get removed :evil:
I like your idea very much!
I have included it to our to-do list at google-code.
P.S. Having a lot of work to do on my job, so don't expect big Remake news in next few days.
I have included it to our to-do list at google-code.
P.S. Having a lot of work to do on my job, so don't expect big Remake news in next few days.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
- Code:
Version=Dutch: "Er zijn vijanden gesignaleerd, vernietig hun! " [/quote][/quote] LOL... let me... [code]Version=Danish: "Vi har set inkommende fjender, dr?b dem!"[/quote] No i do not want to spam, but i love testing Kam remake, but i will be off some days now (holidays:P) so i hope within ~2 months the next demo is ready :) were can i donate??? (:P) Sincerely, Sebrav
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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