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KaM Remake -> Multiplayer Demo out!

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Humbelum

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Post 03 Jan 2011, 11:14

Do you have plans to change the way soldiers are fed? Should they prefer "real food" like serfs so their conditon bar wouldn't fill to 100% (from something like <10%) if they are fed only with one wine barrel?

By the way, is fish better food for serfs than loaves of bread?
Fish isn't better than loaves.

The soldiers shouldnt prefer like you said "real food". That would make it just to hard to feed your soldiers.

What I mentioned in my post that the order where they take the food for the soldiers should be that way:
Vineyards->Fisher->Baker->Butcher->Warehouse(RandomFood)
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Litude

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King Karolus

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Post 04 Jan 2011, 22:15

Fish isn't better than loaves.
You sure? I totally remember fish being better than bread. The info on Knights and Merchants DE supports my memory.

By the way, I see the new demo version has not been linked here yet. Regardless, some truly jaw dropping work on the new demo!
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Humbelum

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Post 05 Jan 2011, 11:35

hm not sure... but too lazy to search for sources :/

Edit:
Another bug that has Lewin fixed before. If two troups are facing each other they attack the unit diagonal from them instead of the front.
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Lewin

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KaM Remake Developer

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Post 06 Jan 2011, 02:05

Hi everyone,
Sorry if this seems a bit late as the demo has been out for a week now.
Download the 2nd Fighting Demo r1345 from here:
http://krom.reveur.de/

The main changes include:
- Archers now shoot properly
- Towers throw rocks
- Storm Attack added
- Lots of warrior behaviour improvements
- AI improvements
- New menu background for resolutions above 1024x768
- Performance improvements
- Map editor improvements
- Graphics now use VSync

We did not work much on the economy side of the game as we have been mainly focusing on warriors.

Please download the demo and test it. If you find a bug or see unusual behaviour, please send us a save so we can debug it more easily. Save the game then send save##.bas, save##.rpl and save##.sav from the \Saves\ folder, replacing ## with the save number you just created. (top save is 01) Include a detailed report of what the bug is and how it happened.
Either email us (lewinjh@gmail.com), write on the forum or use Google Code's built-in Issues interface.

I created a mission with the ingame editor and tried to test something and there is a bug with my serfs. They disappear sometimes. I have 10 serfs in statistic window but on the field there are just 2 :/
Fixed, that was caused by a bug when a delivery did not start on a road. This was a serious bug, thanks for reporting it.
Currently: Baker-> Warehouse-> Inn
Sould be: Baker-> Inn
Fixed. Houses are now always preferred over warehouses as the source of a delivery. This also means your "gas station for units" tactic works, units will be fed from houses first rather than the warehouse :)
Another bug that has Lewin fixed before. If two troups are facing each other they attack the unit diagonal from them instead of the front.
Fixed, thanks for reporting that. It was caused by a mistake typed in the function UnitsHitTestWithinRad which caused it not to choose the closest unit.
By the way, I see the new demo version has not been linked here yet. Regardless, some truly jaw dropping work on the new demo!
Thanks! :D

Please give us feed back and report issues. Humbelum is a great example to follow :)
Lewin.
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xzaz

Barbarian

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Post 09 Jan 2011, 13:02

Nice build, but i can't remember the archers where that strong?
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Humbelum

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Post 09 Jan 2011, 22:09

It seems like the attack formula doesn't work correctly. For example if you attack a Bowman frontal with a swordman the chance to kill the bowman should be calculated like this: 55x1/2=27,5%. But in remake they get killed by 100%.

Another bug in fights is if there are more enemy's next to your soldier and you kill a enemy your soldier's animation is stopped and you attack the next enemy very fast. In other words if you kill a enemy your next hit is more faster.
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Litude

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King Karolus

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Post 10 Jan 2011, 21:39

Hey Lewin, great to see you back (noticed you were gone for a few weeks). It wasn't because of the flooding, was it?
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Lewin

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Post 11 Jan 2011, 06:36

Nice build, but i can't remember the archers where that strong?
There's been a few bugs fixed in the fights since the demo, but even so it still needs tweaking to make them similar to KaM. Fights are a lot quicker than in the original, but the trouble is we don't understand (exactly) how fights KaM work. Currently there is no life point regeneration which would have that effect on fights.
It seems like the attack formula doesn't work correctly. For example if you attack a Bowman frontal with a swordman the chance to kill the bowman should be calculated like this: 55x1/2=27,5%. But in remake they get killed by 100%.
Thanks for reporting that! I traced through a fight and found that the direction modifier was not working properly, it was giving a different multiplier than it should have been. It's fixed now, thanks very much.
Another bug in fights is if there are more enemy's next to your soldier and you kill a enemy your soldier's animation is stopped and you attack the next enemy very fast. In other words if you kill a enemy your next hit is more faster.
Hmmmm I can see what you mean, I think it's because in KaM melee units pause for a few ticks between strikes. I've added it to my todo list, I'll look into it soon.
Hey Lewin, great to see you back (noticed you were gone for a few weeks). It wasn't because of the flooding, was it?
Nope, thankfully for me the floods are up north in Queensland and I'm from the south east. Nor is the bushfire in western Australia anywhere near me. Typical Australia, floods on one end and bushfires on the other. It has been a really wet and cold summer though, and there was some minor flooding where I'm from. Normally most summer days are 35?C+, but this year it's been cold and rainy and windy. I want to go swimming but it's too cold! :D
Thanks for asking, I really appreciate it.

I've been going on a bug fixing blitz for the past week or so and I've fixed lots of bugs and mistakes. This includes a "replay mismatch" error which was making most replays useless as a way of finding bugs because they wouldn't replay properly. It took 6 hours to track down but I feel it was well worth it. It might have been causing some other errors too. Most of the crashes that occur in the demo are now fixed. We'll release an EXE-only demo soon which fixes these bugs.
Here's a list of the major fixes since the demo: (a lot of minor bug fixes/tweaks are not listed here)
  Code:
 + Disappearing serfs when they start a delivery from off the road  + Always take deliveries from a house if possible rather than a warehouse (Baker-> Inn not    Baker-> Warehouse-> Inn as it is was) This should also applies to feeding soldiers.  + Closest units are now chosen properly for fights  + AI should not attempt to reposition archers that are shooting (caused them to stop shooting every second)  + Archers now turn to engage targets that their fellow men are shooting  + Fixed an inconsistency in saves/replays (including "Replay mismatch" errors)  + Warriors should not stop attacking a house to attack a citizen, only warriors  + Warriors should still be commandable (controls enabled) when attacking citizens not other warriors  + All maps of width or height 192 (the current limit) cause a crash  - Incorrect statistics are sometimes displayed?[/quote] Quite a few people reported that statistics are sometimes displayed incorrectly (e.g. units that have been trained do not show up in statistics) but I have been unable to preproduce this bug. Could someone please create a save/replay in which it happens, or describe the circumstances under which it happens in more detail? Thanks. Lewin.
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xzaz

Barbarian

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Post 11 Jan 2011, 21:52

Noticed another small useless bug in the option menu. When the music is on the button say Music: 'On' *click* then goes off. It should go the other way.
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Humbelum

Lance Carrier

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Location: Germany

Post 11 Jan 2011, 22:48

Currently it's on and if you click you can change it to off^^

@fixes
very nice!

I'm sure to be able to compare KaM and Remake fights with the next exe :D
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Litude

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King Karolus

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Post 12 Jan 2011, 13:05

Nope, thankfully for me the floods are up north in Queensland and I'm from the south east. Nor is the bushfire in western Australia anywhere near me. Typical Australia, floods on one end and bushfires on the other.
Great to hear, can't even imagine what it would be like as over here there have pretty much never been any major forest fires or any major floods, thankfully. Not to mention there are no earthquakes. The only thing we have here is snow (and lots of it, especially this and last winter).
It has been a really wet and cold summer though, and there was some minor flooding where I'm from. Normally most summer days are 35?C+, but this year it's been cold and rainy and windy. I want to go swimming but it's too cold! :D
Thanks for asking, I really appreciate it.
Yeah, wet and cold summers really suck. There were two such summers over here a few years ago, but this and last summer have been exceptionally hot. Last summer was actually the warmest summer ever recorded over here. Guess summer should still last there for a few months so hopefully the flooding and the rains will start cooling down. Anyway, enough of me hijacking this thread.
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Lewin

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KaM Remake Developer

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Location: Australia

Post 16 Jan 2011, 10:43

Hi everyone!
It is 17 days since the release of the second fighting demo, (r1345) and 14 code revisions later I have released an executable only demo (r1359) Download it from our Google Code downloads page:
http://code.google.com/p/castlesand/downloads/list

The aim of this demo is to mainly fix the bugs of the previous demo, which made playing it difficult. This version seems very stable, testers and I have played it for 2+ hours without fault. Some quite serious bugs that have been around for a while were fixed so I'm very pleased about that. Also you will notice that warriors are greatly improved, they have been tweaked and fixed a lot and also behave in smarter ways.

Changes since r1345:
  Code:
 + Disappearing serfs when they start a delivery from off the road  + Always take deliveries from a house if possible rather than a warehouse (Baker-> Inn not    Baker-> Warehouse-> Inn as it is was) This should also applies to feeding soldiers.  + Closest units are now chosen properly for fights  + AI should not attempt to reposition archers that are shooting (caused them to stop shooting every second)  + Archers now turn to engage targets that their fellow men are shooting  + Fixed an inconsistency in saves/replays (including "Replay mismatch" errors)  + Warriors should not stop attacking a house to attack a citizen, only warriors  + Warriors should still be commandable (controls enabled) when attacking citizens not other warriors  + All maps of width or height 192 (the current limit) cause a crash  + Recruits were not removed properly from the barracks when equipped into soliders  + Fixed bug with citizens walking into the wall of their home when they were hungry but no food was available  + Arrows should not hit units inside houses  + Labourers always take the closest job  ? Incorrect statistics are sometimes displayed (caused by disappearing serfs?)[/quote] Plus many, many, many other things that went unmentioned. (read the changes on Google Code [url=http://code.google.com/p/castlesand/source/list]here[/url] if you want more information. A special thanks to The Knight, Humbelum and Vas for their great assistance in making this new release more stable, and a huge thanks to everyone who tested it and reported bugs. We may not have replied to all of your bug reports but we received your emails/posts on this forum so do not feel your time was wasted. Keep up the great work testing and please report bugs, give encouragement and make suggestions! :D Lewin. P.S. If anyone encounters the "incorrect statistics" bug that was reported by many people in the last demo, please let me know. I'm 99% sure it was fixed though.
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Michieru

Recruit

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Joined: 20 Sep 2008, 22:00

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ICQ: 336397721

Location: Germany

Post 16 Jan 2011, 15:31

Bugreport

At first : Thank you very much for next update!

I found some bugs:
I play the remake in German!
I play r1359!
Here some text issues in menu:

- Options -> solutions -> below there is something like:
"?zbernehmen" but you mean this: "?bernehmen"

- Singleplayer -> Singlemissions -> on the right side next to "Title" there have to be the "Size" ("Gr??e" in german) but there is "Gr?U?" or something like that

- I get a nasty bug with music:
When music is on I hear some gruesome sounds no KaM music! I restarted my PC, same action. :(
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Humbelum

Lance Carrier

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Joined: 15 Jul 2009, 22:00

Location: Germany

Post 16 Jan 2011, 17:55

I think the briefing looks quite good. You see enough text and it doesnt covers too much of the battlefield. Smart like news should be :wink:
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Michieru

Recruit

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Post 16 Jan 2011, 18:48

Ah, now I know why the briefing is small^^

It doesn't cover the battlefield.

I remove it from my post. :wink:

Can anyone confirm the other bugs?

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