
KaM Remake -> Multiplayer Demo out!

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia

Today was the first day of my mid-semester break at university. Because I only started university this year I've been very busy and haven't been doing a lot of work on the Remake. But today I opened up the project again and fixed a bug from original KaM that people have been complaining about for a long time: If a woodcutter goes to cut a tree and finds that a different woodcutter is already cutting it, instead of waiting for the tree to be cut and then returning home, he looks about for another tree and cuts that. If he can't find one he goes back home. This also applies to farmers, stonemasons, fishermen and woodcutters planting trees. (e.g. if a farmer goes to plant corn and finds another farmer planting at his chosen position, he looks for a different place to plant) Hopefully this will cause less frustration for players and make the game engine look smarter. Plus it puts us ahead of KaM

Krom has been mainly working on networking, and I tested it today for the first time in a month or so. The lobby looks great! It allows you to set up a game and type chat between two computers on a LAN, and everything stays in sync. You still can't actually play a multiplayer game yet, but that's coming and we've definitely proven that the networking works. We have planned/structured the protocol to run a game over the network and keep everything in sync, based off the system used in Age of Empires. Soon it will all come together and the Remake will run the first multiplayer game. There's still a lot of work to be done in the low level network protocol, we are using UDP so we need to create some error checking and packet loss detection, especially to use it over the internet. I reckon that within a few months we will have some sort of multiplayer game working.
And now to answer your questions:
When will be this game ready? I'm looking forward to it. Will be a 3D version with nice graphics?
Is there a way to donate? I would love to see this remake done! Are you, maybe, planning something like was done with transport tycoon? Maybe OpenKAM? In such case, i would be willing to contribute with music.
I haven't heard about what was done with transport tycoon. We discussed using the name OpenKaM but there has already been a previous Remake project with that name. It ended up being abandoned quite a while ago. What did you have in mind? What happened with transport tycoon?
Thanks to everyone for writing here, we appreciate your support

Lewin.

King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
I heard there was similar story with Final fantazy or Chrono Triger game - fans wanted to create 3D version of the game , but when creators found out about project they were forced to cancel the project . aren't you afraid of it ?
in anycase , this project progres is amasing

@AndreeeCZ: Currently we don't have any expenses, everything is done in our free time and with volunteer support and help from our friends and fellow forum members. Of course you can participate in our project in some other way - e.g., as you suggest, with music. I bet everyone would love to have KaM soundtrack expanded


@The Dark Lord: At the moment we are working on it. Lewis does the AI - so this question is directed to him


@Lithuanian guy: No, I for myself don't afraid of it. We will burn that bridge when we get to it ...
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
The Remake is more than a patch to newer engine or something.
But if the game is in final state, i would attack lewin/krom with this problem (don't forget offering 100% freeplay KaM is also illegal!).

I like the news of Lewin! But this quality-standard isn't new.

EDIT: When can i test TPR units/houses, Mr. lewin Hodgman?

R. I. P.
Is there some replay saved from the game? If so, I could report some freezes.

KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

Posts: 3822
Joined: 16 Sep 2007, 22:00
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ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
I like the news of Lewin! But this quality-standard isn't new.
EDIT: When can i test TPR units/houses, Mr. lewin Hodgman?
In what aspects will the AI differ from the AI in the original game? Will there be new possibilities for scripting?

- An option to set whether the AI repairs existing buildings, which is different from whether they build new buildings
- A much better auto build system, and maybe also a guided auto build system so the scripter can choose where the AI should build the buildings and at what point of the game they should be ordered.
- Making units appear at a set time (e.g. reinforcements from off the edge of the map)
If you have any requests or ideas let me know. But overall yes, I plan to make the AI much smarter and extend the scripting system.
I would really love to discuss the AI with you. You are the most experienced mission creator around and you understand the script, not just how to use my editor. Could we chat about it on MSN some time? I'd really love to know how YOU think the KaM AI should behave, from the perspective of someone who uses the script. I can make it do just about anything, I'm just not sure what I should make it do. Currently I'm closely copying KaM's behavior but I'm sure together we can improve it

guys and how about copyright thingy ? wont it be so when creators of original KaM finds about your Remake they will reguest to cancel project ?
I heard there was similar story with Final fantazy or Chrono Triger game - fans wanted to create 3D version of the game , but when creators found out about project they were forced to cancel the project . aren't you afraid of it ?
We are just creating a giant "mod" to KaM in the form of a new EXE. We are not making them lose money by giving away their game for free.
As for donations, Krom is right, we have no expenses except for our time. I wouldn't complain if I was being paid to write the Remake, but I don't think donations in my pocket would necessarily make me spend any extra time on it and I'd feel bad taking money from fans who are donating in the hope to see the Remake completed sooner. I asked some friends about the legal issues with this, and everyone seemed to think it wouldn't be a problem because if someone wants to give me money they are allowed to, no matter what the reason. If we ASKED for donations for forced people to pay to download it, then that would be a problem because we don't own the copyright to the game resources. And anyway, this project is a hobby, getting paid for it might take the fun out of it

I'd be interested to hear other people's opinions on these things.
Lewin.

King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
The sky is the limitI aim to use all of the existing AI script commands and then start adding new ones. I will also improve the AI's use of existing commands, e.g. don't launch attacks in a single file line and retaliate against attacks better. I have already made luring more difficult by making the AI follow your archer exactly, and not keep stopping. Against mounted units it is basically impossible now because they always catch you.

I would really love to discuss the AI with you. You are the most experienced mission creator around and you understand the script, not just how to use my editor. Could we chat about it on MSN some time?

Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Small bug I noticed: when you destroy a house during building process, the statistic screen still shows one building to be build.


We sure can. This week I won't have much time, but next week I'll be available!

Former Site Admin
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Location: California - Pacific Time (UTC -8/-7 Summer Time)
I think F8 is too fast, but perhaps something in between would be good? all players should be able to change speeds whenever they want, unless there was a lock speed option, which would be almost 100% necessary.
I think its a great idea, but that's me. I just wish I could help more with the remake.
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