KaM Remake -> Multiplayer Demo out!
Lets first get the lobbying better.
http://code.google.com/p/castlesand/updates/list
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
O and one thing, I am making some maps now but I'd like to make my mountains higher than they now can, can you make this happen?
I volunteer to translate/make some manual in Dutch.
I also noticed that the die button has been removed, I thought it was a good idea, I used it in MP cause I was killing every serf and wanted to be sportive so I let him die.
The die button REALLY doesn't suit KaM's style. What kind of a king goes around randomly killing his subjects? And what kills them? Invisible magic? I know it is occasionally useful, but I think it's really out of place. (it was only there for debugging purposes AFAIK) We plan to add a "dismiss" button that makes units walk into the school and disappear forever. (gold will not be refunded) This could be useful for excess citizens you don't want to feed.
Lewin.
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
This old thread will now be locked, as apparently there can be database issues when a thread goes over 50 pages.
Please continue the discussion at the new thread:
http://www.atfreeforum.com/knights/viewtopic.php?t=766
Please continue the discussion at the new thread:
http://www.atfreeforum.com/knights/viewtopic.php?t=766
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