Hi Krom,
I accept that you will not allow editing of map files, it kind of makes sense. However, if I wanted to use someone else's map on my mission I could just publish it with unmodified map file, and no one would know it wasn't mine. The knight is way over the top about no "hacking"
Features I would like:
- A tab for adding water terrain. At the moment if you place random water it swirls randomly. You could make a tab where you can select a direction to flow, and a speed (normal, fast) and a brush size and then place water like other terrain, but it will just place the tile that you selected, plus weed randomly. There is a tile for across and diagonal and I think there is one for different speeds (like fast just before a water fall) and there is one that looks like waves for the sea. (experiment) By using manual tile I have made a river that flows properly. Also, a toggle check box to show water direction and speed, paint an arrow on top of the tile, red for fast, green for slow. Or you could make the tiles animate like they do in the game when you toggle the check box, but this would take more system resource and coding. These features would make creating rivers easy.
- Copy and paste. You could make it so that it won't copy from .map files, to prevent "stealing". You click copy, select a area on the map, the click paste somewhere else and it pastes it there. I would need to work so that I can open one pro file, copy a section, then paste it in another pro file, so it still remembers what you have copied when you open a new file.
- Make the elevation and shadows look more like KaM, at the moment something slightly elevated in the editor looks more elevated in KaM, and KaM has more shadow.
- Easier bridges, you select direction, how long and wide, (it could do this automatically) and whether it is curved or not, number of supports and it lets you places it.
- A toggle check box to show the elevation value for tiles, (a percentage or number) sometimes it is difficult to tell, even with wires. (wires were a great idea)
- Stretch the tiles properly, like kam does. It should load the map in 32X32 pixels, then strech the whole image, not just each tile separately. This would make the edges smoother and it would look more like kam.
I don't think random map would be worth it, it would take a lot of coding to make it good and we don't really need it, Merchantor is just lazy.

Maybe a random object generator, so when you click, it places trees, rocks, etc. on appropriate terrain. (eg. cactus on desert, palm trees on sand, pine trees on dirt, nothing in water and hills)
And with the tile/random terrain thing, sometimes I want to place specific types of terrain (eg. a certain type of sand, not just bridges) I think this is quite important.
That message turned out bigger than it was meant to, oh well.
Lewin.
P.S. I am not on ICQ all the time as I have just been away for holidays. I hope to chat with you soon.