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Official KaM Remake Ideas topic

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Ben

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Post 01 Nov 2012, 06:39

Re: Official KaM Remake Ideas topic

Okay, I couldn't remember if that was changed in the Remake or not. Thanks for the feedback. It puts my mind at ease, knowing that they are at rest :P

One quick sugestion: one that I pulled from one of my other posts in the Forum:
However, slightly off topic it may be, I think it might be cool if we could place tiles that prevent missiles, (arrows, bolts and tower stones) units line of sight, and movement from passing through them. So if you wanted to create a mountain dividing two players, these tiles would run through the mountains to better separate the teams. Now wouldn't that limit a lot of testing in map making!
What do you think? It sounds reasonable enough, doesn't it?
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Krom

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Post 01 Nov 2012, 09:17

Re: Official KaM Remake Ideas topic

Thats absolutely unreasonable and I already posted about that. Some mapmakers will place these tiles, some not. Players would not have an indication if they can shoot through or not. That would make the game just more confusing (see similar posts about unchopable trees - same story). If you want to separate players - just make mountains wide enough ;)

EDIT: Guess I misread your idea. You talk about special tiles or objects, that being placed will act like true walls, right?

KaM world is 2D. Adding third dimension to it is much more complicated than it looks. For now we tried to avoid that altogether. Maybe later, when we will be more bored ))
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Guest

Post 01 Nov 2012, 10:41

Re: Official KaM Remake Ideas topic

Hi, i'm new here. I played KaM when i'm a child but now play at a beginer with KaM remake. You guys did a awesome work, i can't believe that the community of this game is still live.
Have some idea that i want to share. But some is already have on the list so i won't post it to here.

+ First, i like to have some female citizen. :D It's just boring when just men is walking on earth. :D

+ About the Inn and the idle citizens, i like to build a huge village and spend most of time in single player to do that. Sadly, most of my citizen is homeless-man, and sometime, i can't control the ratio and trained a lot of idle serfs. They stick around outside the inn and storehouse, live as a parasite and make stuck the road when have notthing to do. So it's should be nice if have somewhere for they to go to have a freetime waiting for a job to do, keep them get far away from roads, Inn should be a right place.

+ The townhall, i know the reason why it been removed and i agree, but i like the militia army and rebel farmer. It's good when the vilage being attacked when the main army can't hold it. And my idea is almost same with the inn, when being attacked, i can assemble all the citizens or just serfs and make them into a time-limit army to defence the village and when the war over, they come back to work. To use this feature, may be will cost some gold or weapon just like the barrack.

+ The troops, i think they should be smarter. Sometime, they forgot that they're in a combat, when stuck in the middle of a combat but have no one to fight, they come back to hold position. Or forgot what command they have after a fight, on the way, if there have a fight, they'll hold back after kill all the enemy if the enemy is not a citizen, they won't continus to go on. And they should know that they're being attacked by the archers if not in a fight, in a reachable range, they should fight back.

+ Hotkey and custom, i play KaM on a notebook laptop, mostly time i don't have a mouse to play with, and it's hardly to control all things with touchpad. Thanks full for the unit group custom, control army much more easier, but hotkey for buildding and finding house will be a big helper, greater if i can change and custom it, so i won't cross my hand to scrolling map while controlling army or building anymore.

+ Fishs and fisherman, i think this is the most forgoten feature in KaM. Fish is a little limited amount depend on the mapmaker. Some map, i have a whole beach or a big river, but just have some few fish around and ran out just for short of time. So that why i cheating, i go to the map editer and add for half of the river with full of fish and i realize, the reason is... they're too lazy to adding fish. So i think may be map editer must easier and faster for adding it. Or better way, i think, fisherman maybe can seed fish on water, so then won't worry about fish running out anymore. And for the balance, the deliver rate must be x1 (previously x2), right ?

+ Unmoveable ojects: trees, rocks, and the green tumor on the ground (i don't know what is it, no idea) etc... should be removeable by the laborers or the other. Sometime it annoying when have few trees or even a rocks ruinning my whole construct plan. I don't care if it cost something, make a road to make a rock disappear should be fun with me, even i was build a whole woodcutter's house for just cutting down a single tree. So if stronemason can do same thing with rock maybe i'll try too.


P/s: Sr if my english and words is bad. I mean nothing but sharing the idea. Take it easy.
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The Dark Lord

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Post 01 Nov 2012, 10:57

Re: Official KaM Remake Ideas topic

Welcome to the forum. ;)
+ Fishs and fisherman, i think this is the most forgoten feature in KaM. Fish is a little limited amount depend on the mapmaker. Some map, i have a whole beach or a big river, but just have some few fish around and ran out just for short of time. So that why i cheating, i go to the map editer and add for half of the river with full of fish and i realize, the reason is... they're too lazy to adding fish. So i think may be map editer must easier and faster for adding it. Or better way, i think, fisherman maybe can seed fish on water, so then won't worry about fish running out anymore. And for the balance, the deliver rate must be x1 (previously x2), right ?
Fish isn't a forgotten feature at all, in multiplayer everyone uses fish if they have access to it. And yes, rivers/lakes/etc run out of fish. Fish is very easy to 'produce' (the fisherman walks to the water, sits there for a while and then you have 2 fish) and it feeds your citizens well. That makes it a good thing that it isn't an unlimited resource... Otherwise people would just make 5 fisherman's and not bother with bread/wine/sausages.
+ Unmoveable ojects: trees, rocks, and the green tumor on the ground (i don't know what is it, no idea) etc... should be removeable by the laborers or the other. Sometime it annoying when have few trees or even a rocks ruinning my whole construct plan. I don't care if it cost something, make a road to make a rock disappear should be fun with me, even i was build a whole woodcutter's house for just cutting down a single tree. So if stronemason can do same thing with rock maybe i'll try too.
I disagree, these objects are a part of the terrain and it makes you plan your town more carefully. Furthermore there are no animations to make rocks disappear (how would a labourer do that?).
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Ben

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Post 01 Nov 2012, 13:20

Re: Official KaM Remake Ideas topic

I view fishing as more of a quick way to get food at the beginning of the game, so your people have enough food to last until the farms get up.
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tover

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Post 01 Nov 2012, 19:02

Re: Official KaM Remake Ideas topic

in singleplayer if ur gonne build big town running out of fish is a pain,in mp tho it would be very bad if fish didnt run out.

on the citizens fighting,i do not want this implanted but i do feel ur pain,when i was kid and used to play normal kam campaign i got rly annoyed that my woodcutter for example who even carries an axe didnt even try to defend himself.i always felt citizens should run or fight,not just walk into enemy soldiers as if they werent there.ofcourse in mp this seems like a very bad idea thats open to great abuse.
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Thomas

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Militia

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Post 07 Nov 2012, 09:20

Re: Official KaM Remake Ideas topic

I'll repost my previous question just because it shouldn't be forgotten. What do you think, is it managable this way even when you have lots of maps?
What do you think about the following:
switch map buttons.jpg
Two small buttons beside the map selector drop down box by which you can easily select the next or previous map from the list. It's annoying when you don't have any idea of what the maps look like and you have to open them one by one by selecting them from the list as it is now. As this migth take too much space so the map's name cannot be fully read, you could also put the new buttons beside/above the map preview or something like this...
Something like this might be nice, I agree that it's annoying that you can't see the map until you click it and thus close the selector. But I think there are too many maps to practically click through all of them with the buttons you suggested. What do other people think?
Hmm, I thought I'd use it when the list is sorted by amount of players. Then you can easily press "Next" and you would have selected the next map for lets say "2 Players". And once you reach a map with more than two players you will directly see this in the map preview. For me personally, that's all I need because usually before I start the game I know what kind (that means how many players) of map I'd like to play and thus I only switch e.g. through all "2 Player" maps.
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Krom

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Post 07 Nov 2012, 09:48

Re: Official KaM Remake Ideas topic

It would be better to expand the map selection list on to the left and allow to see selected map on preview. Very similar to the way you can select maps in MapEd menu.
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Siegfried

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Post 07 Nov 2012, 10:00

Re: Official KaM Remake Ideas topic

When you enter the lobby and see all the games running, please mark the ones where a safegame is loaded so you don't accidently join these rooms and they don't have to explain or kick you.
Currently you just see the map picture, maybe a small text 'safegame' or so would do the job.
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Ben

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Post 07 Nov 2012, 17:23

Re: Official KaM Remake Ideas topic

What are the ideas behind what happens to a player after he quits? For example: if my ally quits, are there plans for me to be able to control his units?

Personally, I think that once a teammate quits/loses, I think that the team should be able to delete his buildings (especially mines).
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Thomas

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Militia

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Post 08 Nov 2012, 08:28

Re: Official KaM Remake Ideas topic

It would be better to expand the map selection list on to the left and allow to see selected map on preview. Very similar to the way you can select maps in MapEd menu.
You're right, it's better as you don't waste the space for the two additional buttons. Anyway, only a little feature but indeed very helpful.
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FeyBart

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Post 10 Nov 2012, 18:09

Re: Official KaM Remake Ideas topic

Please don't laugh at me for posting this; this is just a little question. But I was wondering what the possibilities would be for making an Android version of KaMRemake. Even though I know it's probably not even possible, and people might be opposed to it, I couldn't help but wonder if it would be possible at all. If my quick Google research has informed be correctly, and I interpreted the results correctly as well, KaMRemake runs on Open Pascal (correct me if I'm wrong), which has an Android version as well, right? And OpenAL and OpenGL also have Android versions/run on Android. So it shouldn't be too hard to make an Android build, am I correct? Now, if I missed something major: I have an excuse. I am a noob.

If it is possible, I think it would be fun to see this. The controls would have to be revised, but most of the game is just click-and-drag, and you don't use the keyboard very often. So I think it could be fun. Maybe the smaller devices have a resolution that's too small, but the bigger devices, like tablets, could work. Most tabs have a resolution of about 10". So that does indeed mean a much smaller resolution should be added, but if that'd be possible, I'd see no problem.
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Krom

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Post 10 Nov 2012, 18:36

Re: Official KaM Remake Ideas topic

RTS games aren't cut for screen sizes smaller than 10" with touch input. You can try playing via RemoteDesktop or TeamViewer (launch KaM on PC and connect to it from tablet) to check for yourself. Also, RTS is a challenge better handled sitting in comfortable position and doing a lot of actions per minute, acting fast and precise.

Technically we might try KaM for Android or iOS, but thats a lot of UX (User eXperience) work, adaptation of user input and other things.
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FeyBart

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Post 10 Nov 2012, 18:55

Re: Official KaM Remake Ideas topic

RTS games aren't cut for screen sizes smaller than 10" with touch input. You can try playing via RemoteDesktop or TeamViewer (launch KaM on PC and connect to it from tablet) to check for yourself. Also, RTS is a challenge better handled sitting in comfortable position and doing a lot of actions per minute, acting fast and precise.

Technically we might try KaM for Android or iOS, but thats a lot of UX (User eXperience) work, adaptation of user input and other things.
So you're saying it's possible, but not recommended?
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Lewin

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Post 11 Nov 2012, 01:35

Re: Official KaM Remake Ideas topic

Theoretically we should be able to get it to compile and run on Android, although it would still be a lot of work I imagine. We might also run into some hardware limitations like RAM for textures (KaM uses a surprising amount of textures) although tablets are getting so powerful these days that I doubt it will be a problem.

As Krom said there user interface would need some changes (auto hiding left menu?), and it probably wouldn't be possible to play it on small devices. But as you said the user interface it mostly clicking so it would be quite well suited to it.

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