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Re: Andreus' Maps
PostPosted: 28 Jun 2014, 07:02
by andreus
I´m ready to test a new battle map

welcome

we need 6 more players
btw is there any ideas about map name?
Re: Andreus' Maps
PostPosted: 28 Jun 2014, 19:36
by andreus
Well, we found a name for this map - Clarity Falls Escape. Thx Tiank for map name and sounds and vovets for prisoners' mode idea ;D
Map can be played in 2 ways - standard battle (1234 vs 5678) and prisoners' mode (1238 vs 4567).
Download:
http://speedy.sh/qqx5J/Clarity-Falls-Escape-0.7.zip
Re: Andreus' Maps
PostPosted: 28 Jun 2014, 19:45
by Tiank
About the name, I was inspired by those suggestions from kamclub.ru you've wrote me about

. So I'd like to thank the ones who wrote them

.
Re: Andreus' Maps
PostPosted: 29 Jun 2014, 03:48
by Lewin
Do you mind renaming "A Way to East" to "A Way East"? The "to" in the first one is grammatically incorrect (alternatively you could use "A Way to the East" but I prefer the shorter version).
Re: Andreus' Maps
PostPosted: 29 Jun 2014, 07:09
by andreus
I don't mind, let's use shorter version

Re: Andreus' Maps
PostPosted: 30 Jun 2014, 08:57
by andreus
Updated Falls Escape. Latest version is in the Repos:
kamrepos/map.php?id=158
Also fixed minor issues on The Last Hope:
kamrepos/map.php?id=135
Re: Andreus' Maps
PostPosted: 15 Jul 2014, 16:47
by andreus
Me and Tiank added sounds for two maps - Clarity Falls and Icewind Valley
Downloads:
http://speedy.sh/gbRqV/IcewindValley.zip
http://speedy.sh/jGSFd/Clarity-Falls-Escape.zip
Waiting for your feedback

Re: Andreus' Maps
PostPosted: 18 Jul 2014, 14:49
by andreus
Still no feedback, nice ;D
Re: Andreus' Maps
PostPosted: 18 Jul 2014, 15:06
by dicsoupcan
in the defense of the silence... you did not ask for feedback

Re: Andreus' Maps
PostPosted: 18 Jul 2014, 15:59
by Tiank
in the defense of the silence... you did not ask for feedback
by andreus » 15 Jul 2014, 18:47
Waiting for your feedback
I kindly ask with andreus about feedback from anyone, who would like to help improving Remake a bit

. Especially, if the sounds have good volume, do they fit into a map, do they fit with in-game music? Do you find it enjoying or annoying?
Re: Andreus' Maps
PostPosted: 18 Jul 2014, 16:25
by Kamykos
It's hard to say with this bug ith SFX in RC.

But I think the idea is very good and you should do this in every map.
Re: Andreus' Maps
PostPosted: 18 Jul 2014, 16:47
by pawel95
It's hard to say with this bug ith SFX in RC.

But I think the idea is very good and you should do this in every map.
Yeah same here

You can´t say anything about the volume at all, because if the bug gets fixed, the soldiers may be that loud that you can´t hear the waterfall anymore, or the otherway round XD However you can still give feedback about the soundquality/idea :p
Re: Andreus' Maps
PostPosted: 19 Jul 2014, 15:40
by andreus
let's wait for second RC then

Re: Andreus' Maps
PostPosted: 19 Jul 2014, 16:57
by andreus
New SP map by me
In this mission you can equip only leather army. Equip as much soldiers as you need, defend your lands and defeat enemy villages to the North.
Re: Andreus' Maps
PostPosted: 20 Jul 2014, 04:04
by Lewin
New SP map by me
In this mission you can equip only leather army. Equip as much soldiers as you need, defend your lands and defeat enemy villages to the North.
Yay singleplayer

Can you add it to castlesand please?