Re: Official KaM Remake Ideas topic
Its is second option ?Why not quit and rehost from a save instead?
Its is second option ?Why not quit and rehost from a save instead?
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I don't think we really need 2 options for this.
Castle Guard Swordsman
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Joined: 16 Sep 2007, 22:00
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That sounds ok, basically your idea is to swap the "Players" and "Resources" selector so there is only ever 1 resource type on the graph at once. Mostly I guess it's more interesting to see "who made the most wood" rather than "how many wood did I make compared to how many stones I made". Can anybody think of a use for the way the graph is now? (1 resource per line, only 1 player shown at once) Is there any reason we shouldn't change it to be like Jeronimo suggested?Gladly... I made this today, to show you what I think is best for Economics section.@Jeronimo: Could you make a sketch of that and a way of seeing overall productions? )
You have listed all game resources at left column (I think 28 wares, same as marketplace), and in right column the names of players, so you tick 1 type or resource and then you compare its production among the players at the same time.
In case that player didn't produce that selected resource, his line won't be seen or will be 0, horizontal line at bottom of table.
I think pause is a useful feature, I often use it when playing strategy games with my friends if we want to go eat or something and come back to it later. Rehosting takes too much time. I think "vote pausing" is overkill, I think just allowing the host to pause is enough. If someone needs to go they can ask the host to pause the game for them. That's how it works in most strategy games that I've played. I also don't think we need vote kicking, we can just let the host kick like it is now.
The army graphs will become huge and complicated if we show individual units. Too much detail and complexity is not a good thing. I don't think it matters that much if the player who made militia has a slightly higher graph.
Sword Fighter
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Pause for multiplayer is already planned. The host may always pause, and clients may pause if the host selected "Clients may pause" in the lobby settings. (the "clients may pause" thing isn't that important and might not be implemented)I have a little idea, "active pause" in multiplayer
Castle Guard Swordsman
Posts: 1912
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Location: "Pawel95" on Youtube.com
I see only one little problem: This will be able to be new way to troll other players.Pause for multiplayer is already planned. The host may always pause, and clients may pause if the host selected "Clients may pause" in the lobby settings. (the "clients may pause" thing isn't that important and might not be implemented)I have a little idea, "active pause" in multiplayer
IRON ------->One big iron army after PT and then slow production in late game,
LEATHER ------------>at least 20 soldiers after PT and then huge spam in whole game.
After PT leather production is much more faster and not limited compared to iron.
I'm against making the iron chain slower, this won't solve a thing. This change would cause less xbows and swordfighters, less swordfighters might be nice sometimes, but less xbows can have really "nice" side effects. Why do you think people make 40 xbows? Its not really because they are overpowered in my opinion, but you just need a lot to outshoot shielded units. Yes axefighters are a big threat for them. This change would only cause a shift in the dominant strategies, people will say for example lets skip iron, mass archers will outshoot everything (60-80 archers is possible). What will you do when this happens? Make the leather production chain longer as well? This will be an endless problem as well.
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