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Re: Official KaM Remake Ideas topic

PostPosted: 29 Jan 2013, 12:03
by Romek
I personaly dont like the idea of making something faster or slower when it is not necessary. Lets just wait for farms patch an see what will happend.
We actually had some long games where rush failed and players like Mully or Revo owned game with his big leather base. Looks like no one uploaded that games in TS or forum.

Re: Official KaM Remake Ideas topic

PostPosted: 29 Jan 2013, 13:05
by dicsoupcan
Skipping Iron is what Dicsoupcan has been doing lately, and he expressed well his conclusions.
In this moment, that's impossible for 1v1. I look for the balance where that option is acceptable, not yet dominant.

PD: I know you have recently talked with Romek about this in TS, so this answer is for him too. :wink:
---------------------------------------

And since you insist... I will play 1 game with TS people in some day soon.
But noone will like my secret strategy. :(
If you have read my post well you know i ried various things, leather + iron, leather only and leather + swordfighters, and i only succeeded with swordfighters. These games were often 4 vs 4 too, not 1 vs 1. But yes leather is even less important then militia nowadays.

Re: Official KaM Remake Ideas topic

PostPosted: 29 Jan 2013, 21:56
by Leeuwgie
bows are pretty good imo

Re: Official KaM Remake Ideas topic

PostPosted: 03 Feb 2013, 23:01
by Jeronimo
When I asked trying "slower iron production", I was referring for aprox 10% slower.

I don't know what happens with many TS guys, who treat me as if I was asking 50% slower.
If this was causing any doubts respect the impact ingame, now it's clarified player would produce bit less iron units.

From some TS guys I heard extremist opinions, such as the "end of iron", suddenly "mass leather tactic", etc.
The inquisition method used to discourage my suggestion is funny, and lacks objectivity.

I still consider this idea/variable acceptable to prevent massive iron army (quick win) after PT.

Re: Official KaM Remake Ideas topic

PostPosted: 04 Feb 2013, 12:40
by pawel95
Well at first I dont think that there were that extremist opinions. The main point was just if you could join sometimes on TS and discuss it than there,because it is easier to discuss. The second thing what was mentioned by many people on TS that you cannot discuss on balance things when you havent played a lot games with other guys on the actual Test version and not playing only some games Against AI and only in PT time, because the only big differences between the new test version and the official version are only visible at the battleground by attacking and not really by building.

Re: Official KaM Remake Ideas topic

PostPosted: 05 Feb 2013, 08:34
by FeyBart
I was wondering if it might be possible to make an invisible linkup between multiple water bodies on a map, so the fish will be able to swim under bridges, making it one single water body? I realize that would mean the maps can't be used anymore in the original game, though, since it won't have the capability to render that, or it might simply ignore it.

Re: Official KaM Remake Ideas topic

PostPosted: 05 Feb 2013, 09:33
by Krom
@FeyBart: that's an interesting idea :) We'll think about it.

Re: Official KaM Remake Ideas topic

PostPosted: 05 Feb 2013, 15:11
by FeyBart
@FeyBart: that's an interesting idea :) We'll think about it.
Awesome, thanks!

Re: Official KaM Remake Ideas topic

PostPosted: 06 Feb 2013, 11:59
by Raron
Hi all,
I have an idea for KaM remake. My idea is not quite finished yet but I wanted to hear what the developers think of it.
I would install a hunter in the game, who hunts wild animals (similar to the behavior of fisherman). This hunter would run in the nearby of the trees and keep there eye out for animals. The animals are previously been set on the map (in the ratio 1 animal - 10 charges). The huntsman then goes away from his house, runs toward a tree within its radius and is looking out for an animal. If a hunter has then killed an animal in a small animation, he runs home and take this animal out then. The result could then be either two sausages or just be a skin (both simultaneously would be too much for my taste). The building of the hunter I would design similar to the lumberjack. To provide an overview, I would leave after consuming these 10 charges, the main animal disappear. I would be "Lookout" limited to 10 seconds, and the subsequent "process" to 15-20 seconds. Alternatively, one could also introduce a new type of food, which then fills up 60-70 percent. The charges do not fill up again, and so this would be justified or not ?

Thanks for your attention.

Raron

Re: Official KaM Remake Ideas topic

PostPosted: 06 Feb 2013, 13:25
by T*AnTi-V!RuZz
Hi all,
I have an idea for KaM remake. My idea is not quite finished yet but I wanted to hear what the developers think of it.
I would install a hunter in the game, who hunts wild animals (similar to the behavior of fisherman). This hunter would run in the nearby of the trees and keep there eye out for animals. The animals are previously been set on the map (in the ratio 1 animal - 10 charges). The huntsman then goes away from his house, runs toward a tree within its radius and is looking out for an animal. If a hunter has then killed an animal in a small animation, he runs home and take this animal out then. The result could then be either two sausages or just be a skin (both simultaneously would be too much for my taste). The building of the hunter I would design similar to the lumberjack. To provide an overview, I would leave after consuming these 10 charges, the main animal disappear. I would be "Lookout" limited to 10 seconds, and the subsequent "process" to 15-20 seconds. Alternatively, one could also introduce a new type of food, which then fills up 60-70 percent. The charges do not fill up again, and so this would be justified or not ?

Thanks for your attention.

Raron
It's a pretty funny idea, but nearly impossible to implement. Do you know how many new images will have to be made (from scratch)?

Re: Official KaM Remake Ideas topic

PostPosted: 06 Feb 2013, 14:15
by Raron
Hi all,
I have an idea for KaM remake. My idea is not quite finished yet but I wanted to hear what the developers think of it.
I would install a hunter in the game, who hunts wild animals (similar to the behavior of fisherman). This hunter would run in the nearby of the trees and keep there eye out for animals. The animals are previously been set on the map (in the ratio 1 animal - 10 charges). The huntsman then goes away from his house, runs toward a tree within its radius and is looking out for an animal. If a hunter has then killed an animal in a small animation, he runs home and take this animal out then. The result could then be either two sausages or just be a skin (both simultaneously would be too much for my taste). The building of the hunter I would design similar to the lumberjack. To provide an overview, I would leave after consuming these 10 charges, the main animal disappear. I would be "Lookout" limited to 10 seconds, and the subsequent "process" to 15-20 seconds. Alternatively, one could also introduce a new type of food, which then fills up 60-70 percent. The charges do not fill up again, and so this would be justified or not ?

Thanks for your attention.

Raron
It's a pretty funny idea, but nearly impossible to implement. Do you know how many new images will have to be made (from scratch)?
Not a few, I think
I revise my idea a little further, maybe there is a way to implement simpler ...

Re: Official KaM Remake Ideas topic

PostPosted: 06 Feb 2013, 16:12
by pawel95
Well i like this idea too. I know this hunter from "The Settlers IV" also :D However anti was right that it would be to complicated. Well you would need like 70 pictures for the movement only(for each direction to go) this would be the easiest thing, when you take the fisherman and give him for example other suit. However than you need to make animations for dead animals also AND i think also more animals and last thing is to make a new building(with or without animations).

Re: Official KaM Remake Ideas topic

PostPosted: 06 Feb 2013, 16:23
by FeyBart
(...)

Not a few, I think
I revise my idea a little further, maybe there is a way to implement simpler ...
You could slightly adjust the image for the bowman, which would save you some work, but then there would still be the animation for the animal dying (and being dead), and the animal getting dragged back to the house. And you'd also have to make sprites for the house (and it being built).

Re: Official KaM Remake Ideas topic

PostPosted: 06 Feb 2013, 16:24
by dicsoupcan
And you'd also have to make sprites for the house (and it being built).
And being burned.

Re: Official KaM Remake Ideas topic

PostPosted: 06 Feb 2013, 16:30
by FeyBart
And you'd also have to make sprites for the house (and it being built).
And being burned.
I'd say that's one of the least problems, as you can just paste them from other sprites.