Post 11 Mar 2013, 10:30 by Lewin
In KaM that cursor was only shown when you click on the "Move" button on the troop control panel. We haven't implemented the Move and Attack buttons there because they seem useless (unless you don't have right click). If that cursor was always used when you have troops selected it might get a bit annoying, always changing as you moved your cursor over the map.
The "duhng" sound should be played if you try to move troops to an unreachable location. If it's not playing that's a bug and I'll fix it (it could have been broken since the last public release during other changes/refactoring).
In the Remake it is not necessary to block access to unreachable areas, we don't need to do pathfinding to decide whether you can walk somewhere, we use a precalculated floodfill algorithm that makes it instant to test. Using pathfinding would be too slow, there's a lot of cases where you need to check if location A is connected to location B (e.g. allocating serfs/labourer jobs). So we could show that cursor if we wanted to, it just seemed like it would get annoying to always have it when you had troops selected.