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Re: Maximum laborers per house

PostPosted: 11 Oct 2012, 10:23
by krisdw
Lol yeah, I can't even go to the supermarket without people saying things like 'OMG TDL USES MARKET!' or 'YOU BETTER TAKE SOME GOLD AND COAL WITH YOU, I HEARD THEY ARE GOOD VALUE!'
People laugh at me all the time, the community hates me... :(
Haha, I love it. :P
And the community loves you! (I know I do :))

I think TDL's numbers are quite good. This feature would make KAM twice as enjoyable for me :) way to go!

Re: Maximum laborers per house

PostPosted: 13 Oct 2012, 11:43
by The Dark Lord
Thanks, love you too I guess. ;)

Re: Maximum laborers per house

PostPosted: 13 Oct 2012, 12:01
by Bo_
GaM: Gays and merchants...

Re: Maximum laborers per house

PostPosted: 13 Oct 2012, 13:48
by sado1
GaM: Gays and merchants...
Now, Bo, that was very impolite!

The Penis Rebellion

Re: Maximum laborers per house

PostPosted: 13 Oct 2012, 16:36
by Bo_
It was a joke for:
Lol yeah, I can't even go to the supermarket without people saying things like 'OMG TDL USES MARKET!' or 'YOU BETTER TAKE SOME GOLD AND COAL WITH YOU, I HEARD THEY ARE GOOD VALUE!'
People laugh at me all the time, the community hates me... :(
Haha, I love it. :P
And the community loves you! (I know I do :))

I think TDL's numbers are quite good. This feature would make KAM twice as enjoyable for me :) way to go!
Thanks, love you too I guess. ;)
You don't have to take it seriously. ;)

Re: Maximum laborers per house

PostPosted: 30 Oct 2012, 19:04
by Ben
Defiantly a good idea. I've always avoided training large numbers of laborers because of them running into each other and being inefficient.