 
            King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Re: Proportional weapons production
 ). At the moment I could just set my smithies to produce 10 iron shields and 500 iron armour, as well as 10 swords and 500 crossbows. With the new change I might not even have 1 sword after pt; a bit more micro-management is required: first, the 10 swords need to be produced, then I can make crossbows. A large problem here is that you need to watch your smithies all the time. Why? Because you have to add new weapons to the queue as soon as the smithy is done with the previous order. You can't do it earlier: if I would add 200 crossbows to the queue, that one last sword that wasn't finished yet will probably never be made.
). At the moment I could just set my smithies to produce 10 iron shields and 500 iron armour, as well as 10 swords and 500 crossbows. With the new change I might not even have 1 sword after pt; a bit more micro-management is required: first, the 10 swords need to be produced, then I can make crossbows. A large problem here is that you need to watch your smithies all the time. Why? Because you have to add new weapons to the queue as soon as the smithy is done with the previous order. You can't do it earlier: if I would add 200 crossbows to the queue, that one last sword that wasn't finished yet will probably never be made.But ok! Let's assume we did it, we have 10 sword fighters and we now set our smithies to produce weapons for 200 crossbowmen. So far so good, the end of peace time approaches, we have about 30-40 crossbowmen. End of peace time. Oh dear, the enemy has knights. Better make some pikemen quickly! Click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click. We now clicked on the weapon smithy and ordered 160 pikes.
I prefer click-click.
Maybe it would somehow be possible to scroll? Like when you send resources to allies in StarCraft II? This would allow players to change amounts much quicker.
 
                
 
             
			     
             
			     
             
             I also think that both modes are very useful - each for a different situation. Still I think you should somehow allow to switch between both modes.
 I also think that both modes are very useful - each for a different situation. Still I think you should somehow allow to switch between both modes.

 You know, I don't really think that the UI of the Remake is even close to overcrowded. Maybe there is a need to fear for over-complicated UI during the ingame (such as this), but I think we as a community have generally considered UI options to be taboo. Honestly, I don't think that adding a single checkbox to a weapon-maker will over-complicate it.
 You know, I don't really think that the UI of the Remake is even close to overcrowded. Maybe there is a need to fear for over-complicated UI during the ingame (such as this), but I think we as a community have generally considered UI options to be taboo. Honestly, I don't think that adding a single checkbox to a weapon-maker will over-complicate it. 