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Re: Western Desert 6p

PostPosted: 28 Mar 2013, 11:53
by Leeuwgie
Thanks guys. I'm aware that blocking some small entrances with objects doesn't really look that good but I still think it's the best solution. Anyway, here is another update for this map. Found out it was still possible to scout with builders over desert in center before pt, should be fixed now. Update 5: http://www.mediafire.com/?rtl71c25452qcc5

Re: Western Desert 6p

PostPosted: 04 Apr 2013, 23:21
by Lewin
I've added this map to the Remake. Do you think it would be better if the spectators didn't have storehouses and were defeated at the start? (like it is on TDL's Majestic Waters) Otherwise to win the "real players" have to destroy the spectators storehouses, which seems bad. We'll try to have real spectators implemented for the release after this one.

Re: Western Desert 6p

PostPosted: 05 Apr 2013, 00:33
by Ben
Totally agree with Lewin. I never understood why the storehouses were there in the first place (do "spectators" even need anything at the start?).

However, nobody actually defeats players anyway. Even in the public release, people quit when the game is decided.

Re: Western Desert 6p

PostPosted: 05 Apr 2013, 02:05
by Lewin
Totally agree with Lewin. I never understood why the storehouses were there in the first place (do "spectators" even need anything at the start?).
No they don't, you can leave them as an empty player with the map revealed.
However, nobody actually defeats players anyway. Even in the public release, people quit when the game is decided.
I haven't won until I hear that glorious victory music :)

Re: Western Desert 6p

PostPosted: 05 Apr 2013, 14:16
by Leeuwgie
Hmmmz, it's still possible to scout the other side...but it requires time and teamwork. Maybe I'll fix it in next update. About the spectators, didn't know Majestic Waters had it too. He used no storehouse/school/barracks so you get the defeat screen at start which I don't like so thats why I set up a hidden storehouse instead. I'll probably update the map when you guys implement real spectators.

Re: Western Desert 6p

PostPosted: 05 Apr 2013, 15:48
by The Dark Lord
However, nobody actually defeats players anyway. Even in the public release, people quit when the game is decided.
I haven't won until I hear that glorious victory music :)
...And I haven't lost until I hear the defeat music! (6) :P

Re: Western Desert 6p

PostPosted: 06 Apr 2013, 15:11
by Ben
...but it requires time and teamwork.
No, it doesn't. I made it across without a teammate and buildings for adding LOS. I also did this very quickly.

Re: Western Desert 6p

PostPosted: 04 May 2013, 13:41
by Leeuwgie
new update, still possible to spectate but without storehouses: http://www.mediafire.com/?ifhe3h8htb3nsb8

Re: Western Desert 6p

PostPosted: 04 May 2013, 14:19
by Lewin
Updated, thanks.

Re: Western Desert 6p

PostPosted: 06 May 2013, 17:33
by Jeronimo
To, just wanted to mention something about the high elevations on center map... If you check our "not so famous" Western 2.17.00 (it's at TS server)... you will see that troops walk "above" some hills, it's a known effect from elevated tiles on surface.
My recommendation is to set the new "red tiles" to block the walking on that part. You can check my observation at min 1.30-1.40, my axemen.