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Re: MegaMap Project
PostPosted: 30 May 2013, 07:59
by thunder
thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Vas
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Welcome Jero, and Andreus in this team!:)
Re: MegaMap Project
PostPosted: 31 May 2013, 12:21
by Remake 2012
hehe. Ok

Re: MegaMap Project
PostPosted: 01 Jun 2013, 09:42
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Vas
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Step by step! Nice!:) Map is arrived to TDL. Just WoW:)
Still waiting 7 mapmakers to drawing fighting zone.

Anyone?
Re: MegaMap Project
PostPosted: 05 Jun 2013, 09:19
by woloszek
wow we just have 16 mapmakers

fantastic organization ^^
Re: MegaMap Project
PostPosted: 05 Jun 2013, 09:42
by thunder

and still waiting another 6 mapmakers;)
and the map is under processing:)
Re: MegaMap Project
PostPosted: 05 Jun 2013, 16:39
by woloszek
now 5 mapmakers

Re: MegaMap Project
PostPosted: 05 Jun 2013, 16:44
by Islar
i would like to join. It likes my very funny.

Re: MegaMap Project
PostPosted: 14 Jun 2013, 12:40
by thunder
Nobody worries, the map is under processing:) Be patiente guys!
Re: MegaMap Project
PostPosted: 29 Jun 2013, 12:35
by thunder
Hey Wolo!
Now your turn is started;)
I wish good job!
t
Re: MegaMap Project
PostPosted: 29 Jun 2013, 12:52
by Lewin
Looks awesome

I will take one of the small areas (like 9 or 10)
EDIT: Why don't you get more people working in parallel? For example the sections DI, BE, KO and HE could be made right now because they don't connect to existing areas. Then you could copy/paste the sections into the master copy (using Krom's editor).
Re: MegaMap Project
PostPosted: 29 Jun 2013, 13:00
by woloszek
wow! Now that I have a very difficult job to do. :-P
Edit:
Lewin .. Unfortunately, the editor Krom, not all objects that have kam remake ... and many of them are removed after opening ... ;/
Re: MegaMap Project
PostPosted: 29 Jun 2013, 13:48
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Vas
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Koczis12
Remake2012
Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)
Hello Lewin!

Welcome in this project! I really hope everybody will enjoy it:)
I know this way to work as chain are just too slow, but without copy-paste function between maps is hard to solve the paralell progress

without losing some objects.
(Maybe if we could get some copy-paste rainforcement from Developers;) -just joking;) )
I like this chain method, because everybody will see his part what should to do. (so maybe huge contrast wont be there.)
Anyway Area 3,5,7 is still free;) so just let sign me please if you would like to draw.
t
Re: MegaMap Project
PostPosted: 29 Jun 2013, 13:51
by Ben
Chain method is definitely better! Having everyone work at once would be just crazy!

Re: MegaMap Project
PostPosted: 29 Jun 2013, 13:55
by Lewin
(Maybe if we could get some copy-paste rainforcement from Developers;) -just joking;) )
I'm already working on that

It's using the clipboard (same place as CTRL+C is stored) so you can paste between multiple instances of the KaM Remake, or within the same instance (as long as you don't CTRL+C anything in the meantime).
Re: MegaMap Project
PostPosted: 29 Jun 2013, 14:24
by The Dark Lord
I'm afraid we already lost some objects, because I made my part with Krom's map editor. I tried to copy/paste with Remake, but that's not possible. :/