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What about suggesting KaM ideas and voting for them?

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dicsoupcan

Moorbach's Guard

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Post 22 Jun 2013, 14:40

Re: What about suggesting KaM ideas and voting for them?

I also have no idea what happened, but it seems to work fine now for me.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Krom

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Post 25 Jun 2013, 06:12

Re: What about suggesting KaM ideas and voting for them?

Just posted another dozen of ideas we got earlier: http://kamremake.uservoice.com/forums/211768-general
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KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Da Revolution

Knight

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Post 25 Jun 2013, 09:04

Re: What about suggesting KaM ideas and voting for them?

I guess it are a bit too many ideas for just 10 votes though :p
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Krom

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Knights Province Developer

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Post 25 Jun 2013, 12:46

Re: What about suggesting KaM ideas and voting for them?

34 ideas is just a fraction of overall amount ;)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Krom

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Knights Province Developer

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Post 30 Jun 2013, 19:49

Re: What about suggesting KaM ideas and voting for them?

Experiment seems to be going well. There are some popular ideas on top and some techy on the bottom. Here's some "editors picks" that deserve more votes IMHO:

http://kamremake.uservoice.com/forums/2 ... player-map (something new for a change)
http://kamremake.uservoice.com/forums/2 ... al-iron-st (all builders will love it)
http://kamremake.uservoice.com/forums/2 ... -the-lobby
http://kamremake.uservoice.com/forums/2 ... n-group-me
http://kamremake.uservoice.com/forums/2 ... lts-screen (how cool is that?)
http://kamremake.uservoice.com/forums/2 ... ets-placed (HAHs idea and realization)
http://kamremake.uservoice.com/forums/2 ... d-v-snejok (we need your votes for KillingB and Snejok to see)
http://kamremake.uservoice.com/forums/2 ... and-armies (was asked for multiple times, has 0 votes)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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WollongongWolf

Lance Carrier

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Joined: 09 Jun 2013, 19:26

KaM Skill Level: Fair

Post 30 Jun 2013, 19:59

Re: What about suggesting KaM ideas and voting for them?

I didn't ask for more ideas, I asked for more votes :P
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Krom

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Knights Province Developer

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Post 12 Jul 2013, 07:33

Re: What about suggesting KaM ideas and voting for them?

There's been a steady flow of anonymous user voting for 3 ideas in past several days:
  Code:
7:16 p.m. 2 votes for Carts with food to feed soldiers by Anonymous and 1 other person 7:16 p.m. 6 votes for Map generator by Anonymous and 1 other person 7:16 p.m. 6 votes for Add new buildings. . . by Anonymous and 1 other person 7:16 p.m. 6 votes for TPR soldiers by Anonymous and 1 other person
Top #5 idea - "Map Generator" has accumulated 51 voice from which only 5 are verified. Does anyone seriously thinks this is a needed feature?

As a measure, voting anonymously has been disabled. All anonymous voices will be deleted.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Da Revolution

Knight

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Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 12 Jul 2013, 09:08

Re: What about suggesting KaM ideas and voting for them?

I don't think it's needed. Is it even possible to implement it since KaM needs all resources quite close?
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Vladimir

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Woodcutter

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Post 12 Jul 2013, 14:13

Re: What about suggesting KaM ideas and voting for them?

I really don't understand how come so few have voted for the snow houses :) They look so cool (H)
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Da Revolution

Knight

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Joined: 13 Apr 2012, 12:07

Location: Near the inn

Post 12 Jul 2013, 14:15

Re: What about suggesting KaM ideas and voting for them?

I really don't understand how come so few have voted for the snow houses :) They look so cool (H)
Because we only have a few votes and the snowy buildings are only something visual.
"No one saves us but ourselves. No one can and no one may. We ourselves must walk the path" - Buddha
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Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 12 Jul 2013, 14:27

Re: What about suggesting KaM ideas and voting for them?

And they aren't finished yet.

@Krom:
Imo a map generator is not needed at all, you should decline it asap :p
And also, the "Add new buildings . . ." idea should be declined I think, why would we need more buildings and for what? :D
The Kamper is always taking my colour!

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Shadaoe

Knight

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 12 Jul 2013, 15:11

Re: What about suggesting KaM ideas and voting for them?

The main problem with a map generator .. is to actually generate something good. There are already plenty of maps too, so not needed (at least for now) in my opinion.
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

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Location: Poland

Post 01 Aug 2013, 19:12

Re: What about suggesting KaM ideas and voting for them?

TOP IDEAS:

1. TPR soldiers
2. Catapults
3. Add new buildings

Lewin, Krom, rest Team: When you finally do something about the will move? As you can see the players want to return TPR.

I'm just asking :)
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Krom

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Knights Province Developer

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Post 05 Aug 2013, 05:50

Re: What about suggesting KaM ideas and voting for them?

When you finally do something about the will move?
I don't understand this question.
As you can see the players want to return TPR.
You mean that players want to see more of TPR features in the Remake? Idea #1 and #2 suggest that, but what is about idea #3 ?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 07 Aug 2013, 16:59

Re: What about suggesting KaM ideas and voting for them?

When you finally do something about the will move?
I don't understand this question.
As you can see the players want to return TPR.
You mean that players want to see more of TPR features in the Remake? Idea #1 and #2 suggest that, but what is about idea #3 ?
Heh my poor english ;)
It's nothing I only ask you when will be this stuff in remake.

about idea #3 - making new buildings or add building ( several buildings I seen from Alpha version of the game )

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