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Re: What about suggesting KaM ideas and voting for them?

PostPosted: 22 Jun 2013, 14:40
by dicsoupcan
I also have no idea what happened, but it seems to work fine now for me.

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 25 Jun 2013, 06:12
by Krom
Just posted another dozen of ideas we got earlier: http://kamremake.uservoice.com/forums/211768-general

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 25 Jun 2013, 09:04
by Da Revolution
I guess it are a bit too many ideas for just 10 votes though :p

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 25 Jun 2013, 12:46
by Krom
34 ideas is just a fraction of overall amount ;)

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 30 Jun 2013, 19:49
by Krom
Experiment seems to be going well. There are some popular ideas on top and some techy on the bottom. Here's some "editors picks" that deserve more votes IMHO:

http://kamremake.uservoice.com/forums/2 ... player-map (something new for a change)
http://kamremake.uservoice.com/forums/2 ... al-iron-st (all builders will love it)
http://kamremake.uservoice.com/forums/2 ... -the-lobby
http://kamremake.uservoice.com/forums/2 ... n-group-me
http://kamremake.uservoice.com/forums/2 ... lts-screen (how cool is that?)
http://kamremake.uservoice.com/forums/2 ... ets-placed (HAHs idea and realization)
http://kamremake.uservoice.com/forums/2 ... d-v-snejok (we need your votes for KillingB and Snejok to see)
http://kamremake.uservoice.com/forums/2 ... and-armies (was asked for multiple times, has 0 votes)

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 30 Jun 2013, 19:59
by WollongongWolf
I didn't ask for more ideas, I asked for more votes :P

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 12 Jul 2013, 07:33
by Krom
There's been a steady flow of anonymous user voting for 3 ideas in past several days:
  Code:
7:16 p.m. 2 votes for Carts with food to feed soldiers by Anonymous and 1 other person 7:16 p.m. 6 votes for Map generator by Anonymous and 1 other person 7:16 p.m. 6 votes for Add new buildings. . . by Anonymous and 1 other person 7:16 p.m. 6 votes for TPR soldiers by Anonymous and 1 other person
Top #5 idea - "Map Generator" has accumulated 51 voice from which only 5 are verified. Does anyone seriously thinks this is a needed feature?

As a measure, voting anonymously has been disabled. All anonymous voices will be deleted.

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 12 Jul 2013, 09:08
by Da Revolution
I don't think it's needed. Is it even possible to implement it since KaM needs all resources quite close?

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 12 Jul 2013, 14:13
by Vladimir
I really don't understand how come so few have voted for the snow houses :) They look so cool (H)

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 12 Jul 2013, 14:15
by Da Revolution
I really don't understand how come so few have voted for the snow houses :) They look so cool (H)
Because we only have a few votes and the snowy buildings are only something visual.

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 12 Jul 2013, 14:27
by Bence791
And they aren't finished yet.

@Krom:
Imo a map generator is not needed at all, you should decline it asap :p
And also, the "Add new buildings . . ." idea should be declined I think, why would we need more buildings and for what? :D

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 12 Jul 2013, 15:11
by Shadaoe
The main problem with a map generator .. is to actually generate something good. There are already plenty of maps too, so not needed (at least for now) in my opinion.

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 01 Aug 2013, 19:12
by Remake 2012
TOP IDEAS:

1. TPR soldiers
2. Catapults
3. Add new buildings

Lewin, Krom, rest Team: When you finally do something about the will move? As you can see the players want to return TPR.

I'm just asking :)

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 05 Aug 2013, 05:50
by Krom
When you finally do something about the will move?
I don't understand this question.
As you can see the players want to return TPR.
You mean that players want to see more of TPR features in the Remake? Idea #1 and #2 suggest that, but what is about idea #3 ?

Re: What about suggesting KaM ideas and voting for them?

PostPosted: 07 Aug 2013, 16:59
by Remake 2012
When you finally do something about the will move?
I don't understand this question.
As you can see the players want to return TPR.
You mean that players want to see more of TPR features in the Remake? Idea #1 and #2 suggest that, but what is about idea #3 ?
Heh my poor english ;)
It's nothing I only ask you when will be this stuff in remake.

about idea #3 - making new buildings or add building ( several buildings I seen from Alpha version of the game )