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Re: What about suggesting KaM ideas and voting for them?
PostPosted: 22 Jun 2013, 14:40
by dicsoupcan
I also have no idea what happened, but it seems to work fine now for me.
Re: What about suggesting KaM ideas and voting for them?
PostPosted: 25 Jun 2013, 06:12
by Krom
Re: What about suggesting KaM ideas and voting for them?
PostPosted: 25 Jun 2013, 09:04
by Da Revolution
I guess it are a bit too many ideas for just 10 votes though :p
Re: What about suggesting KaM ideas and voting for them?
PostPosted: 25 Jun 2013, 12:46
by Krom
34 ideas is just a fraction of overall amount

Re: What about suggesting KaM ideas and voting for them?
PostPosted: 30 Jun 2013, 19:49
by Krom
Re: What about suggesting KaM ideas and voting for them?
PostPosted: 30 Jun 2013, 19:59
by WollongongWolf
I didn't ask for more ideas, I asked for more votes

Re: What about suggesting KaM ideas and voting for them?
PostPosted: 12 Jul 2013, 07:33
by Krom
There's been a steady flow of anonymous user voting for 3 ideas in past several days:
- Code:
7:16 p.m. 2 votes for Carts with food to feed soldiers by Anonymous and 1 other person
7:16 p.m. 6 votes for Map generator by Anonymous and 1 other person
7:16 p.m. 6 votes for Add new buildings. . . by Anonymous and 1 other person
7:16 p.m. 6 votes for TPR soldiers by Anonymous and 1 other person
Top #5 idea - "Map Generator" has accumulated 51 voice from which only 5 are verified. Does anyone seriously thinks this is a needed feature?
As a measure, voting anonymously has been disabled. All anonymous voices will be deleted.
Re: What about suggesting KaM ideas and voting for them?
PostPosted: 12 Jul 2013, 09:08
by Da Revolution
I don't think it's needed. Is it even possible to implement it since KaM needs all resources quite close?
Re: What about suggesting KaM ideas and voting for them?
PostPosted: 12 Jul 2013, 14:13
by Vladimir
I really don't understand how come so few have voted for the snow houses

They look so cool

Re: What about suggesting KaM ideas and voting for them?
PostPosted: 12 Jul 2013, 14:15
by Da Revolution
I really don't understand how come so few have voted for the snow houses

They look so cool

Because we only have a few votes and the snowy buildings are only something visual.
Re: What about suggesting KaM ideas and voting for them?
PostPosted: 12 Jul 2013, 14:27
by Bence791
And they aren't finished yet.
@Krom:
Imo a map generator is not needed at all, you should decline it asap :p
And also, the "Add new buildings . . ." idea should be declined I think, why would we need more buildings and for what?

Re: What about suggesting KaM ideas and voting for them?
PostPosted: 12 Jul 2013, 15:11
by Shadaoe
The main problem with a map generator .. is to actually generate something good. There are already plenty of maps too, so not needed (at least for now) in my opinion.
Re: What about suggesting KaM ideas and voting for them?
PostPosted: 01 Aug 2013, 19:12
by Remake 2012
TOP IDEAS:
1. TPR soldiers
2. Catapults
3. Add new buildings
Lewin, Krom, rest Team: When you finally do something about the will move? As you can see the players want to return TPR.
I'm just asking

Re: What about suggesting KaM ideas and voting for them?
PostPosted: 05 Aug 2013, 05:50
by Krom
When you finally do something about the will move?
I don't understand this question.
As you can see the players want to return TPR.
You mean that players want to see more of TPR features in the Remake? Idea #1 and #2 suggest that, but what is about idea #3 ?
Re: What about suggesting KaM ideas and voting for them?
PostPosted: 07 Aug 2013, 16:59
by Remake 2012
When you finally do something about the will move?
I don't understand this question.
As you can see the players want to return TPR.
You mean that players want to see more of TPR features in the Remake? Idea #1 and #2 suggest that, but what is about idea #3 ?
Heh my poor english

It's nothing I only ask you when will be this stuff in remake.
about idea #3 - making new buildings or add building ( several buildings I seen from Alpha version of the game )