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				Re: Deep Forest - extreme fighting map
				PostPosted: 06 Mar 2014, 20:23
				by CrazyGuy
				well, I added glades, hills, worked on trees. what do you think?
			 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 06 Mar 2014, 22:55
				by Tiank
				It looks a lot better now! I like, that starting glades are back 

.
There are some places, where density doesn't look good, like this: 
 
or this (too many trees in one row): 
 
This is a good direction I think. They are making some pattern together, they're close to each other, but they don't look, like they've been put randomly. 
 
Rest is okay in my opinion, just work some more on trees.
 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 07 Mar 2014, 08:40
				by CrazyGuy
				I tried to work more on density.
			 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 07 Mar 2014, 08:59
				by Tiank
				It looks really good now, you did good job with these trees. I'll give you more feedback after I play some games on this map.
			 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 07 Mar 2014, 09:39
				by andreus
				Looks very nice 

 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 09 Mar 2014, 16:22
				by CrazyGuy
				final version 
kamrepos/map.php?id=125
I used repository 

 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 09 Mar 2014, 16:47
				by andreus
				As I said, nice map 

 Upload some replays 
 
Heh, maybe I'll upload my maps to repository too... but not sure if it's needed for 1-2 downloads 

 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 18 Mar 2014, 21:56
				by CrazyGuy
				Yeah. No votes, no comments, no downloads. So no reason to upload smth 

 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 19 Mar 2014, 14:49
				by Tiank
				I'll vote your map as soon as I play it 
 
I think the reason why you have no downloads, is beacuse there's always little interest in maps by new map makers. Also, now in Beta it's possible to send maps between players, so they don't have to search forum or use links.
Map repository is still good for uploading your maps, they are in one place, it's easy to browse them and maybe one day they'll gain more attention 

.
 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 19 Mar 2014, 17:39
				by CrazyGuy
				Yeah. Maybe that's cause I'm new here. But I see a lot of dead topics here: just 1-2 comments and 1-2 downloads, even if the map looks interesting. And in the lobby you see only "has joined - downloaded - hi - has quit".
That's bad 

 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 19 Mar 2014, 17:58
				by andreus
				Don't give up 

 Someone likes your maps and that's enough. People aren't so active in commenting maps, and not only new mapmakers' maps. Look at my maps' topic: silence for 2 weeks. Or The Maze - even more, more than month.
 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 19 Mar 2014, 18:38
				by Tiank
				We should do some marketing event when new release is out, especially about Maze 

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I agree with what andreus' wrote. If someone likes your map it's enough. If it's good map, it's going to be spreaded anyway, since from beta we have in-game map transfer 

.
 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 20 Mar 2014, 10:01
				by CrazyGuy
				Yeah. You're right guys. Thx
			 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 20 Mar 2014, 16:39
				by CrazyGuy
				I increased size of the map. Now it's 80x80. Please comment 

 
			
					
				Re: Deep Forest - extreme fighting map
				PostPosted: 23 Mar 2014, 14:09
				by andreus
				Looks better, more place for flank maneuvers. Update the map in repos too 
