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Re: New KaM Remake Demo r2736
PostPosted: 30 Dec 2011, 13:36
by Krom
@Lewin: I think we should add certain checks as corresponding bugs appear. Adding checks "just in case" gonna just bloat the codesize.
Re: New KaM Remake Demo r2736
PostPosted: 30 Dec 2011, 13:52
by pawel95
But what would be happen, if the Remake would ignore the error?
Than they would be maybe other problems while playing the missions!?
Re: New KaM Remake Demo r2736
PostPosted: 30 Dec 2011, 15:22
by Kridge
I had some crashes of the remake in multi, but i played on. I will send the .zips now.
Re: New KaM Remake Demo r2736
PostPosted: 01 Jan 2012, 15:28
by pawel95
Ahh and under the whole catapult discussion, my main question was forgot. Will the next Remake Update maybe have a pair of new Singleplayer Maps?
And what is about the idea, to play maybe the whole TSK campaign as a CO-OP game??? You have already add Mission 7/8/20.
Re: New KaM Remake Demo r2736
PostPosted: 01 Jan 2012, 23:55
by Lewin
I had some crashes of the remake in multi, but i played on. I will send the .zips now.
I don't think I received the crash report from you. (unless you sent it the day before you wrote here) Which address did you send it to?
Ahh and under the whole catapult discussion, my main question was forgot. Will the next Remake Update maybe have a pair of new Singleplayer Maps?
And what is about the idea, to play maybe the whole TSK campaign as a CO-OP game??? You have already add Mission 7/8/20.
I'm happy to add more singleplayer maps, but which ones should I add? And they need to be tested in the Remake to make sure they work (e.g. some missions rely on the AI being different, autobuilding, etc.)
Well the whole TSK campaign doesn't work well yet (mission 3 doesn't work because of AI differences, mission 9 doesn't work because the AI doesn't auto build, etc.) so there's not much point adding all the missions. Also, they each need to be converted as I have been doing, which takes some time. (add extra player, make AIs train more soldiers, etc.) If you have a request for one of the missions you would like converted for coop let me know.
Re: New KaM Remake Demo r2736
PostPosted: 02 Jan 2012, 12:16
by Kridge
I'll send it again. There was some adress when i got the error. I'll send it to that, but I don't remember the adress. Could you give me the address?
Re: New KaM Remake Demo r2736
PostPosted: 02 Jan 2012, 15:29
by Lewin
I'll send it again. There was some adress when i got the error. I'll send it to that, but I don't remember the adress. Could you give me the address?
contact@kamremake.com
Re: New KaM Remake Demo r2736
PostPosted: 02 Jan 2012, 19:25
by pawel95
I have played now about 20 missions in singleplayer from your site+ the missions which were included in the remake officialy. I could tell you maybe , which maps for me were good, in general and good in working with the Remake!? Can I post it here?
Re: New KaM Remake Demo r2736
PostPosted: 03 Jan 2012, 01:55
by Lewin
I have played now about 20 missions in singleplayer from your site+ the missions which were included in the remake officialy. I could tell you maybe , which maps for me were good, in general and good in working with the Remake!? Can I post it here?
Yes, that would be useful thanks

Report missions which work well for singleplayer and ones which you think would be good as co-operative. (they need plenty of space for building two villages)
Re: New KaM Remake Demo r2736
PostPosted: 03 Jan 2012, 13:42
by Yeti
Could you turn TSK Mission 5 into a co-op map? That one seems like it's already fairly well set up to just have player two take over the allied village which has a nice quality to it somehow.
Otherwise though it'd be nice to have more co-op missions which can extend to 3 players, such as Mission 7. I imagine given the insane quantity of resources the third player starts off with on Mission 7 this might be an issue, but is it worth specifically making maps with an allied village (with exception of missions such as TSK M5) as designed for 3 players?
Re: New KaM Remake Demo r2736
PostPosted: 03 Jan 2012, 14:37
by GreatWhiteBear
@Yeti
Good one, you posted right before me.
My brother and I would also like to have mission 5 as a co-op.
Re: New KaM Remake Demo r2736
PostPosted: 03 Jan 2012, 20:26
by pawel95
Ok.
Here are missions which i think are good to implement to the singleplayer section in the remake:
Alcatraz by Matt
Norway Attack by Skilldragon
The Forbidden Land by Hellracer (Really fine) AND MAYBE as a CO-OP mission.
Green Empire by free_sms AND MAYBE as a CO-OP mission. BUT, you must show good on this map. I like it very much, but the map is not really realistic and not really professional. On the other hand the AI works very good in this new mission. I would implement it

Pursuit by Grayter. I dont love it so much. But it is a good map and I hadn“t any errors or problems with this mission in the Remake!
Yes this are the missions I remind as one of the best. Maybe I forgot one or two very good missions. Than SORRY!
But one other thing is, to implement TSK mission 14(+16)
-It is a good mission
-Enough place for a second player
-Maybe the second player could play as your ally in the south.
Think about this idea.
pawel95
Re: New KaM Remake Demo r2736
PostPosted: 07 Jan 2012, 15:21
by pawel95
No answer? Are you shocked about this maps, which have displayed out?

Re: New KaM Remake Demo r2736
PostPosted: 07 Jan 2012, 15:42
by Yeti
I think potentially Lewin's just a bit busy right now focusing on other things, like his actual life, but I admit your theory about him being too shocked by your information to comment is the most valid. He probably read your comment, then had a seizure.
Re: New KaM Remake Demo r2736
PostPosted: 07 Jan 2012, 15:46
by GreatWhiteBear
@Pawel, If you want it so bad, just do it yourself.
@Yeti, I guess he is, but you do know he has vacation till mid February