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Re: MegaMap Project

PostPosted: 23 Aug 2013, 13:45
by thunder
:)
I see he started to make advertisement also;P

Re: MegaMap Project

PostPosted: 25 Aug 2013, 08:41
by Remake 2012
Hi

I done my area.

Re: MegaMap Project

PostPosted: 25 Aug 2013, 09:35
by thunder
Thunder
TO
The Dark Lord
Woloszek
Ben
Sado
Menszu(Area 8th)
Shadaoe
HellRacer
Jeronimo(Area1st)
Andreus(Area4th)
Kirelareus(Area PI)
Koczis12(KO,MA,Area3th)
PAKER/Remake2012/

Dicsoupcan
Kamykos(Area6th)
Piko(Area2nd)
Islar(Area10th)
Lewin(Area9th)
Joker(Area5th)
The Viking(Area7th)
Vas
Well, it seems not too easy loc. Thank you Paker. (i could)

Dicsoupcan:)

Re: MegaMap Project

PostPosted: 25 Aug 2013, 09:38
by The Dark Lord
Disco please change the filename when you're done.

Re: MegaMap Project

PostPosted: 25 Aug 2013, 09:40
by thunder
Disco please change the filename when you're done.
Yeah that should be good Megamap9j or something what it could be the next;)
Thanks

Re: MegaMap Project

PostPosted: 25 Aug 2013, 11:14
by woloszek
Not bad Paker, but I must agree with Thunder, it seems not easy loc. Good luck Dicso :)

Re: MegaMap Project

PostPosted: 25 Aug 2013, 11:41
by ChrisEggII
At least we didn't wait so long time ;)

Re: MegaMap Project

PostPosted: 25 Aug 2013, 14:08
by Ben
Wow, Paker. Good job! The locations looks nice and is also playable. My only significant complaint for aesthetics is of the "hill" behind the gold mountains that can't be built on. It looks strange and might be annoying while building. As for playability, wood is going to be extremely hard. Not a huge problem, but since gold is also very hard it makes this location very hard. Hopefully this doesn't unbalance the map ;)

Re: MegaMap Project

PostPosted: 25 Aug 2013, 15:34
by Shadaoe
MegaMap10-paker.rar
PakerRemake2012MegaMapPartOfTheWorldImaChampion.pakerzip.pakeRAR.pakerpart01.r2012

Other than that, you overstepped into two parts of other people on the top and to the right, the top one being oddly painted with water, and there is a missing coal tile in your coal field at the bottom.

Re: MegaMap Project

PostPosted: 25 Aug 2013, 15:54
by dicsoupcan
cornered by desert left to me and grass under me, gg :mrgreen: it will take some time before i think of something fitting i guess.

Re: MegaMap Project

PostPosted: 25 Aug 2013, 18:20
by woloszek
cornered by desert left to me and grass under me, gg :mrgreen: it will take some time before i think of something fitting i guess.
Noooooo, Tomorrow you must finish your part :mrgreen:

Re: MegaMap Project

PostPosted: 25 Aug 2013, 18:44
by dicsoupcan
cornered by desert left to me and grass under me, gg :mrgreen: it will take some time before i think of something fitting i guess.
Noooooo, Tomorrow you must finish your part :mrgreen:
actually that might be possible, i have a lot of time on my hands these days.

Re: MegaMap Project

PostPosted: 26 Aug 2013, 10:10
by dicsoupcan
Well here it is, have fun critisizing my part :mrgeeen:
MegaMap11- not paker.rar

Re: MegaMap Project

PostPosted: 26 Aug 2013, 10:18
by The Dark Lord
JYFKYVFKUYFGKUYFBJGTDFJGTRFJGFCBJTF!!!!

Re: MegaMap Project

PostPosted: 26 Aug 2013, 11:06
by woloszek
nice job dicso, but one thing - your loc need more water with fish like other parts... more than 20 fish need, imo...