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PostPosted: 29 Jun 2009, 18:29
by Juba
Miner, carpenter, recruit and serf & laborer sections are excellent! Other sections are too close to each other. I think it should be one section/line. It seems that there's two lines space (for two sections) at bottom of the area but it's not enough...

Well, if you enlarge that size area little bit to right, the look would be as clear as it should be. But would it take too much space?

PostPosted: 06 Jul 2009, 20:47
by Krom
We are working on bugfixes. Latest bug fixed was in delivery system when serfs would be confused if target house was destroyed before delivery performed. Lewin is busy with functional FullScreen mode. I've added memory manager to catch memory leaks. All goes smooth :)

Meanwhile I try few different setup programs, so far I prefer InstallShieldExpress3.0, it was shipped with Delphi and looks like free to use, as well user-friendly. But I've no idea if it works for Vista.. we'll see that later.

We shall fix as much critical bugs as possible and then release the Demo. Hopefully that will hapen in <3 weeks. I want to note that despite demo will be playable it's main intent as I see it - gather bugreports and make sure it runs ok on different PCs.

Demo size will be approximately 14mb (with all essential data included).

P.S. Code size reached 580kb.

PostPosted: 06 Jul 2009, 21:07
by harold
I've looked at NSIS, it seemed kinda nice, might be worth a look too

PostPosted: 07 Jul 2009, 07:13
by Krom
I tried NSIS and there's one thing I can't coop with - custom scripting language. ISE has a step-by-step wizard - very easy to use.

PostPosted: 07 Jul 2009, 13:04
by harold
Yea that's kinda annoying.. usually you can just copy/paste some stuff together from the web though

PostPosted: 08 Jul 2009, 12:10
by Thunderwolf
I normally use InnoSetup. It's got a wizard to stuff automatically and also allows custom coding of a lot of stuff.

PostPosted: 09 Jul 2009, 07:39
by Krom
InnoSetup looks fine, but GUI I've got (ISTool) doesn't even have good enough file browser! :D See Nero's browser for example - it's much better. Anyway, if we have bad luck with IS then we can always upload a simple RAR package - Remake can live without registry keys and desktop icons :D

Bugfixing goes on, in past few days code increased almost 12kb for that matter..

We are thinking about multilang support and deciding which missions to include now.

PostPosted: 14 Jul 2009, 11:31
by Krom
Multi-lang is working well :)

Code size reached 616kb

We plan to fix few more bugs (fullscreen mode, canceling building sites, maybe few more), Lewin will write a readme and Demo is ready to become public :)

We need some addon maps to include in the bundle. Remake supports addon maps, you'll be able to load any TPR map out there, but we want to add few right into the demo. If anyone wants to contribute or give us permission to add your map to Remake - please say so!

PostPosted: 14 Jul 2009, 13:53
by MrVV
And it works on Vista? Thats the only question here...

MrVV

PostPosted: 15 Jul 2009, 12:02
by Nick
Well since noweone replyd to u about using a mission.
Feel free to include my mission 'smart':
http://lewin.namsys.com.au/kam/index.php?go=knights_and_merchants_editor_missions_detail&Mission=20

PostPosted: 15 Jul 2009, 19:32
by Krom
I don't know if Lewin tested Remake on Vista, but I didn't.
Hopefully it will work with some minor graphic flaws that we'll fix eventually )

Thanks for permission Nick!

PostPosted: 15 Jul 2009, 19:48
by Thunderwolf
Feel free to add mine as well if you need some more...

I've also tested them in TKE, so I'm curious on how they'd turn out in this remake...

PostPosted: 15 Jul 2009, 20:11
by Krom
Okay, thanks!

Remake has no army support yet, so that gonna be simple sanbox kind of gameplay.

We'll test these maps and see if there are any specific bugs :)
*on of such already found and cured - Storehouse was set to have 999999 items of resource which caused overflow :D Now we limit it to reasonable 65535 items on loading.

PostPosted: 17 Jul 2009, 19:21
by Krom
We are finishing bugfixing (there will be half a dozen of known bugs slipped till next release/patch though, cos you know, it's like endless process ) and working on wrapping whole thing into a nice package now. This includes proper Readme.txt, drivers distributives, installer, maps, exe icon and etc..
I don't have access to our ToDo list atm, otherwise I could've written detailed status.

All-in-all release is a matter of some few weeks.

PostPosted: 19 Jul 2009, 18:20
by Nick
awesome! can't wait