
Posts: 3822
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Location: Australia
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King Karolus Servant
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Location: In his dark thunderstormy castle
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Yes, knowledge about your opponent's strength always helps you. I think it would be best to remove AI graphs completely, except when the game was won.
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We could add a checkbox to make the game build your entire village for you too, and even attack the enemy automatically when you have enough soldiers, but then you wouldn't be playing an RTS game anymore![]()
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About graphs, I think they are all okay. We do allow replays and player can see whole map from there, so no big deal
Is it possible to have a larger view on the starting spot you have? Or get some help as to where the resources are? Or in matchcreating screen have an option to view the map in big?
Posts: 3822
Joined: 16 Sep 2007, 22:00
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Location: Australia
@Kris: I'm not sure if I like the new layout better, it takes time to get used to and there's not much change mechanic-wise - you still have to check for outlined boxes having numbers. Maybe change the order to axe-pike-bow-armor-shield-horse. What Lewin says?
Archer range indicator: please attach a screen and explain how it works, maybe it will be a good fit for KaM? or maybe not
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