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Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 03:57
by Ben
Just do something really complex, like using a password system. At the end of the mission, the script determines the value of all your soldiers and outputs a code. In the next mission, the player will enter the code in to get his respective army.
Of course, there is no way of entering commands in atm, so you'd have to use some sort of laborer GUI thing like sado's space invaders. You'll also need to dedicate a large part of the map for that.
Shouldn't be too hard to do.
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 07:44
by Lewin
I'm not opposed to singleplayer campaigns (not multiplayer) being able to store some persistent data between missions through the script, that would allow lots of clever stuff that carries over between missions (for example the way you treat your allies in early missions could affect the outcome later, or troops being kept from previous missions as someone suggested). However, I don't think it's high priority and it could be tricky to design/implement well.
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 11:32
by ChrisEggII
I have a question about resolution. Last time I started play KaM again, but I really slow down multiplayer games. Ping is normal (30-80, no more), but I have really low FPS. At start I have 25, but after hour I have 8-12 (Sometimes 3-4!). I tried choose lower resolution, but the lowest was 1024x768. This helped a bit, but still this is not good.
And here is my question: Will be possible to choose 800x600 resolution? Or maybe is there other possibility?
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 12:12
by Krom
In KaM Remake you can make the game window as small as 1024x720 if I remember correctly. Making the window smaller will hardly help, because from your description, the game lags when CPU load increases (more houses and more units need updating each frame). Please provide your PC specs (CPU, GPU, RAM, OpenGL version, OS)
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 12:13
by The Dark Lord
Close all applications running in the background.

Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 13:00
by woloszek
I'm not opposed to singleplayer campaigns (not multiplayer) being able to store some persistent data between missions through the script, that would allow lots of clever stuff that carries over between missions (for example the way you treat your allies in early missions could affect the outcome later, or troops being kept from previous missions as someone suggested). However, I don't think it's high priority and it could be tricky to design/implement well.
I agree with you, but it would be great if the player could decide how many troops will be in the next mission (maybe also the resources). The game would become more real, when the army that survived the tactical mission, appears in the next mission. You do not have to hurry up with this idea, but it would be nice if you did not reject this idea.

Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 13:17
by Krom
Carrying over from previous missions has a side effect - player would spend a lot more time squeezing every bit from the previous mission to get a better start in the next one. Not sure if we should encourage that. I'm not against the feature, just adding my 2c. I would rather have choices before mission starts, e.g. take +10 gold or +15 bread or pre-made Barracks.
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 13:36
by ChrisEggII
AMD Athlon LE-1600, 2200 MHz (11 x 200)
GeForce 6150SE nForce 430
3,00 GB RAM
OpenGL 2.1.2
Windows 7 x32
Close all applications running in the background.

Yeah, next time I'll close Windows...
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 13:44
by Bence791
Yeah, next time I'll close Windows...
Not sure about Poland, but in Hungary, OS's don't count as applications.

Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 13:49
by ChrisEggII
Informatics isn't my strong side, but I think OS is an application too.
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 14:08
by Lewin
Informatics isn't my strong side, but I think OS is an application too.
Not really, the OS's role is to provide things that applications need like managing the hardware and drivers, providing thread scheduling (so each application gets a share of CPU time), memory management, networking, hard drive file system, interrupts, etc. Applications then sit on top of the operating system and use the functionality it provides. Without an OS applications would have to be written on a much lower level (understanding the specific hardware of the computer) and you could only ever run one application at once since there would be no way for them to share any resources or cooperate.
Back on topic, I'd guess it's your graphics card holding you back since it's very old. I have a Pentium 4 computer with a Nvidia 6600 (much better than your card) and it only just runs the game smoothly at 1280x1024 (~30 FPS). Setting shadow quality to low will reduce the load on the graphics card, other than that you can only reduce the resolution and/or zoom in so there's less stuff to be drawn. Although you might be able to pick up a better (but still old graphics card) that's compatible with your system for cheap/free, since that era of cards are basically worthless now.
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 14:14
by sado1
Informatics isn't my strong side, but I think OS is an application too.
Not really, the OS's role is to provide things that applications need like managing the hardware and drivers, providing thread scheduling (so each application gets a share of CPU time), memory management, networking, interrupts, etc. Applications then sit on top of the operating system and use the functionality it provides. Without an OS applications would have to be written on a much lower level (understanding the specific hardware of the computer) and you could only ever run one application at once since there would be no way for them to share any resources or cooperate.
Translation: OS is something you run programs on.
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 14:24
by woloszek
Carrying over from previous missions has a side effect - player would spend a lot more time squeezing every bit from the previous mission to get a better start in the next one. Not sure if we should encourage that. I'm not against the feature, just adding my 2c. I would rather have choices before mission starts, e.g. take +10 gold or +15 bread or pre-made Barracks.
That's it! The player has to try their capabilities, not only in one mission, but in an earlier too. Of course, the mission would require testing that was neither too easy, and also not too difficult. (Not always be the case that the military we have another mission - this is already let it be a choice in the editor.) Your idea is cool too - something like that was in the game Heroes of Might and Magic.

Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 15:08
by T*AnTi-V!RuZz
Simply put: an OS is not an application but an environment for applications to run on.
Re: Official KaM Remake Ideas topic
PostPosted: 12 Aug 2013, 15:14
by WhiteWolf
OS means Operating System.. for the ones who didn't knew that ;P