Re: Official KaM Remake Ideas topic
PostPosted: 19 Aug 2013, 21:24
very interesting idea 
worth considering i think
but who is gonna make the sprites?

worth considering i think
but who is gonna make the sprites?
Talk about Knights and Merchants!
https://knightsandmerchants.net:443/forum/
https://knightsandmerchants.net:443/forum/viewtopic.php?t=794
cmowla wrote:
[6]Crossbowmen and pikemen are useless
I have seen discussion on how crossbowmen reload more slowly than bowmen, but this has always been the case as far as I can remember (that is, in the original game). However, even though the crossbowmen fired more slowly in the original game, if 12 crossbowmen fired at a halted sword fighter, he automatically died. Now, the crossbowmen have to be in a non-traditional formation (not a rectangle or box), etc. in order to accomplish this.
If pikemen die from one strike from the back by a knight or sword fighter, what's the point of them even being in the game? What's the point of having to give them an iron armor? It's a waste. How are they a threat to knights and scouts? Yeah, I think for one-to-one combat, the pikeman has about a 30% advantage over the knight, but if two knights fight a single pikeman, the pikeman almost always dies without killing one of the knights.
If pikemen die from one strike from the back by a knight or sword fighter
If pikemen die from one strike from the back by a knight or sword fighter
I LOL'd so hard
I did not know where to write the problem, in this topic, or to "Bugs", but to the point.
Why in the editor, I might add, eg max. 4 (40) fish in a small pond, and when I add it in the editor, then the game does not have these fish ..? If I added 40 fish, then they should be in the game. Luki and I wondered when we built fisherman's building, and a moment later note: "there is no fish in the waters" xD. Let's fix it somehow?
I guess that's because you used Krom's editor to place the fish, and the .map format doesn't store any units (fish count as units). In order to place fish that appears in the MapEd, you need to use Lewin's mission editor.I did not know where to write the problem, in this topic, or to "Bugs", but to the point.
Why in the editor, I might add, eg max. 4 (40) fish in a small pond, and when I add it in the editor, then the game does not have these fish ..? If I added 40 fish, then they should be in the game. Luki and I wondered when we built fisherman's building, and a moment later note: "there is no fish in the waters" xD. Let's fix it somehow?
No no no. I used Kam Remake editor... when I put 40 fish on 40 possible, then i have 0 fish in game... I think this is bug and must be improveIn 18th mission of our campaign you will see this bug...
I haven't checked but you probably packed them in too tightly with no space to move. KaM fish are not sardines in a can, they need space to be freeNo no no. I used Kam Remake editor... when I put 40 fish on 40 possible, then i have 0 fish in game... I think this is bug and must be improveIn 18th mission of our campaign you will see this bug...
Any animal that becomes stuck for a while (completely walled in and unable to move anywhere) will be killed. Cruel I know, but it solves lots of rare problems like crabs blocking up a building site indefinately, wolfs becoming surrounded by serfs at the storehouse forever, etc. Also, animals which aren't moving look a bit odd in KaM. Use CanFish to check which tiles fish are allowed to move on.