Re: Official KaM Remake Ideas topic
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
okay my bad for posting then , i am not up to date with the devblogs yet due to lack of time.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
We are hoping to address this issue in next version. Either by allowing teammates to control abandoned town or by letting another player join or changing teams.
Being able to change alliances would also be great for FFA games, as mentioned by many others many times. A major problem would be that someone could "ally" with somebody in order to withdraw his units from battle (I did this many times to my brother when we played TSK multiplayer).
One way to solve that would be to only allow alliance changes if there is currently no combat occurring between the respective players? Though it isn't perfect, because an alliance can still be made to help save units that haven't been caught yet.
Or alliances could be have to be accepted first? That seems reasonable. It would totally remove exploiting retreating soldiers. However, it could be annoying if someone spammed you with alliance requests.
Also, we'd need to figure out how exploration would be handled. Maybe it would be best to not have any sharing of exploration in games where teams aren't locked.
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
I got an idea for the map editor,how about an undo last action button? because sometimes you make a mistake and need to fix it. This can be particulary annoying when you placed a few tiles by hand which always respond poor to brushes so you need to rebrush everything of that part and start all over again.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
I hope last question: D
- What do you think about building a place in the tree (building removes tree), or any other easy way to grubbing up trees?
- What about the message "lumberjack, can not find the trees"
- What about the removal of road?
- What about closing of the building for an employee? (You build gold mines and coal mines. You have one miner. You close the gold mines during construction. Miner selects the second mine)
- What about the transfer of an employee, without demolishing the building? (sometimes a last resort, to play on)
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